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Harry McKenzie's user avatar
Harry McKenzie's user avatar
Harry McKenzie's user avatar
Harry McKenzie
Moderator
  • Member for 2 years, 5 months
  • Last seen this week
2 votes
1 answer
955 views

How To Not Instance on the Last Control Point on a "Instance on Points" Node?

2 votes
1 answer
222 views

Weird artifact generated by emission shader

2 votes
1 answer
47 views

Physics Rigid Cube is not properly touching Curvey surface

2 votes
1 answer
666 views

How do you set the X/Y and Width/Height in pixels of UV islands?

2 votes
1 answer
666 views

GN: Exporting Plant Growth Animation To Alembic Incorrect

2 votes
2 answers
501 views

Why does "nw_add_textures_for_principled" work w/ Existing Material but not w/ dynamically created ones?

2 votes
2 answers
580 views

How to swap 2 vertices to fix a twisted face?

2 votes
1 answer
618 views

Edge Crease or Sharp Edge being ignored by Subdivision surface

2 votes
1 answer
410 views

Why are the distributed point objects not aligning to the normals of the faces?

2 votes
1 answer
779 views

Python: How to select only outer faces that are exposed to light via script?

2 votes
3 answers
189 views

How to use shortcut 'J' to connect two vertices using shortest path?

1 vote
1 answer
677 views

How to Remap UV to Remeshed Object?

1 vote
1 answer
40 views

String Cloth & Plane Cloth with same settings but only Plane Cloth Collides

1 vote
1 answer
281 views

What logic does the Curve modifier use when deforming using a Bézier Circle?

1 vote
1 answer
35 views

Cannot create shiny white bands animation as shown in material view

1 vote
1 answer
35 views

Why is the element type in the list data_from.scenes changing to another type?

1 vote
2 answers
388 views

How to subdivide this n-gon shape to avoid artifacts?

1 vote
0 answers
115 views

How to convert a complex curve with depth into a clean mesh without overlapping faces?

1 vote
0 answers
105 views

Why does doing a "connect vertex pair" [ J ] of shared vertices of 2 intersecting planes only cut 1 plane?

1 vote
1 answer
21 views

Preferences: Change time it takes to animate to specific Numpad view

1 vote
0 answers
535 views

Why does the Default Cube's Mesh have a Reversed Vertex Index Position?

1 vote
2 answers
349 views

How to get a shader node's field name using data path?

1 vote
1 answer
117 views

What is the proper way to delete all keyframes for entire timeline including MeshVertex?

1 vote
1 answer
1k views

GN: How do I dynamically create a mesh of vertices from a set of points? [duplicate]

1 vote
1 answer
70 views

"K" engraved on cube cracks with Bevel modifier

1 vote
1 answer
83 views

Same Shadows Remaining on Duplicated Object

1 vote
1 answer
398 views

How do you sculpt the edges of a mirrored object?

1 vote
1 answer
73 views

How do i achieve this hooking effect with offset

1 vote
0 answers
145 views

How to do an if-else in geometry nodes [duplicate]

1 vote
1 answer
81 views

Item in Outliner is Incorrectly Organized And Can't Be Removed