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Unanswered Questions

1,185 questions with no upvoted or accepted answers
1 vote
0 answers
256 views

Missing HDRI when shading

We set up Blender on my wife's laptop, and everything works nice so far but the Shader tab has obviously a problem with the HDRI Settings, down below I've uploaded a screenshot, has anyone had this ...
1 vote
0 answers
233 views

How To Project Texture With Molecular Script?

I have been working on a project based on Molecular setup. A rubik's cube(Source) just falling on plane(Emitter particles falling on plane from the rubik's cube). I did all things correctly for ...
1 vote
0 answers
473 views

How to set non color to node in shading in aces color space?

Can`t find non color setting to roughness, normal map textures in aces color space.
1 vote
0 answers
84 views

Weird texture rotation

Why is the texture rotated, even tho all values are unchanged? Is there a known bug with these nodes I used? This happens with every newly added cube and even if the nodes are added from scratch.
1 vote
0 answers
91 views

Using Video Textures for Shading & Displacement

This video was made in Blender, and has a seemingly straightforward effect that I'm still struggling to figure out how to do. Here are two gifs I made for reference: RAMEN sign Trees In the clips, it ...
1 vote
1 answer
130 views

Partially UVW Animated alpha mask for circuit board shader

It want a good old fashioned texture animation, not fade alpha, transparency etc. I need to animate a circuit board growing effect. I would take a circuit material, mask it with an alpha map and mask ...
1 vote
1 answer
83 views

Baking two procedural materials

I ended up creating an eyeball from this tutorial, but I don't know how to bake these two materials into one image. Only one material is baked. Tell me how to solve this problem, please Eyeball ...
1 vote
0 answers
60 views

Can a procedural texture follow the x y z orientation of vertices or do I need to UV unwrap?

So lets say: I want to avoid seams on my model. I'm to lazy to UV unwrap. I want to keep my mesh joined. Would it be possible to create a procedural material that follows the xyz orientation of a ...
1 vote
0 answers
727 views

Backface culling with semi-transparent material (Cycles)

I'm trying to replicate the material I had in EEVEE. In cycles I get this. Any backface culling option I use doesn't change anything. I have tried to add into the shader by using the backfacing/...
1 vote
0 answers
265 views

How do i recreate this Equirectangular option for the image texture

How do i recreate this. because every time i make a new image texture node and try to change that option, the Equirectangular option does not come up. btw i am also in the object setting, not world ...
1 vote
1 answer
45 views

Driving emissives with mesh objests

Is there a way to achieve something similar with Blender? Specifically, I want to drive the lights with a 3d mesh. https://youtu.be/zRJ_HWQ7peE
1 vote
0 answers
140 views

How to fix shading/topology issue?

I'm trying to fix my low poly topology/shading issue. Does anyone have any suggestions?
1 vote
0 answers
189 views

My object is not affected by light

In viewport shading, I have screen lights and world view on. I turn down the color of my world from grey to black. Everything else in my scene is affected by the dim light, but not my character's ...
1 vote
1 answer
312 views

I need help organizing and setting up textures and shaders on my mesh, how do I know which texture map is which?

I am new to blender and texturing, basically new at everything. I have been trying to understand these concepts in a practical way. So I downloaded a head mesh and its texture maps but I really don't ...
1 vote
0 answers
65 views

Add a custom node group to all materials in the scene with python

Is there a method that would allow me to to delete the existing Material Output node and replace it with a custom node group in every material in the scene? It would need to work with principled, ...

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