Unanswered Questions
2,513 questions with no upvoted or accepted answers
3
votes
1
answer
1k
views
How to create a feathered border around an object?
This is the best way I could possibly phrase this question.
What I want to do is mix two different materials.
I want to use the secondary material to catch the rimlight of the object, but I only ...
3
votes
0
answers
1k
views
How does a shader detect if two objects overlap
I saw this shader (https://www.youtube.com/watch?v=L2Du5F7PfQM - an animated procedural water toon shader) . It says (in it's blender market page - https://www.blendermarket.com/products/pure-toon-...
3
votes
0
answers
565
views
Jagged edges using a toon shader and Evee
I am trying to create a cartoon style render using evee with light reflections on the material (wich is suposed to be metal). I tried everything like subdividing, auto smooth, changing shadow ...
3
votes
0
answers
469
views
How to convert a world generated Texture Coordinate into Object Texture Coordinate
In the material shader editor, one can use a Texture Coordinate from the Input, like generated, UV, object, etc.
For example the object texture coordinate,the main benefit is that it will allow you ...
3
votes
1
answer
1k
views
How to make particles change colour over time in Eeevee?
I just started tinkering with Blender (specifically 2.8) for the first time ever, and I've been looking up old tutorials on particles and how to change their colors over time, but I'm stuck on the ...
3
votes
0
answers
191
views
Particle system not rendering in freestyle
I'm relatively new to blender so I'm sorry if the answer is obvious.
I've been trying to make a simple, non-photorealistic nature scene inside of Blender.
I would like to add a hand-drawn style ...
3
votes
0
answers
165
views
Point particles to empty
I am making a colosseum with a crowd inside. For the crowd I am using an emitter and I have a few very low poly people objects in a collection. The problem I am having, is that they are all facing ...
3
votes
0
answers
110
views
texture mapping without texture being mirrored on other side of object
I have a cylinder I want to map a texture to.
To specify the location of the texture I use an empty.
In the material node editor I then use the object function of the texture coordinate node and ...
3
votes
0
answers
685
views
Procedural Materials On Fluid Simulations
Been struggling with this for a while. I've made a procedural lava shader and I want to put it on a fluid sim. The problem is, all the mapping methods I've tried make the fluid travel through noise ...
3
votes
0
answers
760
views
Particle system: How to place random objects with children?
I'm trying to place a group of trees that include an armature and leaves in a separate mesh scattered over a land. The problem is that only the tree's base is placed by the particle system, even ...
3
votes
0
answers
119
views
How can I control particles with image maps?
I have a texture (a black and white and colour version, I can use either). I need to use the colours/values on this texture to dictate the hair particles that will be used on a plane. For example: if ...
3
votes
0
answers
71
views
Particle Instance Modifier "Amount" and "Offset"
hopefully a quick question. I am looking at Particle Instance Modifiers as I want to have a particle system that emits particles, however I want the particle system to have different particle ...
3
votes
0
answers
102
views
Collision Object for particle system
The hair you see in the picture is created with a particle system on a vertex group. The hat is a separate object. Is there any way to make the hat a collision object so that the hair stops when it ...
3
votes
1
answer
350
views
Snapping vertices in a particle system
The idea is to snap the four (selected) polar vertices to each other while scaling the particle (meeting snap point, in this case, is the coordinate center). Eventually I'd like to make the sphere ...
3
votes
1
answer
1k
views
How to fix blender particle hair explosion
Hi I'm not that good with hair particles.
Somehow it explodes, flies off the head and grows into a huge electrostatic ball of wool.
https://blend-exchange.giantcowfilms.com/b/5263/