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Unanswered Questions

2,513 questions with no upvoted or accepted answers
3 votes
1 answer
1k views

How to create a feathered border around an object?

This is the best way I could possibly phrase this question. What I want to do is mix two different materials. I want to use the secondary material to catch the rimlight of the object, but I only ...
3 votes
0 answers
1k views

How does a shader detect if two objects overlap

I saw this shader (https://www.youtube.com/watch?v=L2Du5F7PfQM - an animated procedural water toon shader) . It says (in it's blender market page - https://www.blendermarket.com/products/pure-toon-...
3 votes
0 answers
565 views

Jagged edges using a toon shader and Evee

I am trying to create a cartoon style render using evee with light reflections on the material (wich is suposed to be metal). I tried everything like subdividing, auto smooth, changing shadow ...
3 votes
0 answers
469 views

How to convert a world generated Texture Coordinate into Object Texture Coordinate

In the material shader editor, one can use a Texture Coordinate from the Input, like generated, UV, object, etc. For example the object texture coordinate,the main benefit is that it will allow you ...
3 votes
1 answer
1k views

How to make particles change colour over time in Eeevee?

I just started tinkering with Blender (specifically 2.8) for the first time ever, and I've been looking up old tutorials on particles and how to change their colors over time, but I'm stuck on the ...
3 votes
0 answers
191 views

Particle system not rendering in freestyle

I'm relatively new to blender so I'm sorry if the answer is obvious. I've been trying to make a simple, non-photorealistic nature scene inside of Blender. I would like to add a hand-drawn style ...
3 votes
0 answers
165 views

Point particles to empty

I am making a colosseum with a crowd inside. For the crowd I am using an emitter and I have a few very low poly people objects in a collection. The problem I am having, is that they are all facing ...
3 votes
0 answers
110 views

texture mapping without texture being mirrored on other side of object

I have a cylinder I want to map a texture to. To specify the location of the texture I use an empty. In the material node editor I then use the object function of the texture coordinate node and ...
3 votes
0 answers
685 views

Procedural Materials On Fluid Simulations

Been struggling with this for a while. I've made a procedural lava shader and I want to put it on a fluid sim. The problem is, all the mapping methods I've tried make the fluid travel through noise ...
3 votes
0 answers
760 views

Particle system: How to place random objects with children?

I'm trying to place a group of trees that include an armature and leaves in a separate mesh scattered over a land. The problem is that only the tree's base is placed by the particle system, even ...
3 votes
0 answers
119 views

How can I control particles with image maps?

I have a texture (a black and white and colour version, I can use either). I need to use the colours/values on this texture to dictate the hair particles that will be used on a plane. For example: if ...
3 votes
0 answers
71 views

Particle Instance Modifier "Amount" and "Offset"

hopefully a quick question. I am looking at Particle Instance Modifiers as I want to have a particle system that emits particles, however I want the particle system to have different particle ...
3 votes
0 answers
102 views

Collision Object for particle system

The hair you see in the picture is created with a particle system on a vertex group. The hat is a separate object. Is there any way to make the hat a collision object so that the hair stops when it ...
3 votes
1 answer
350 views

Snapping vertices in a particle system

The idea is to snap the four (selected) polar vertices to each other while scaling the particle (meeting snap point, in this case, is the coordinate center). Eventually I'd like to make the sphere ...
3 votes
1 answer
1k views

How to fix blender particle hair explosion

Hi I'm not that good with hair particles. Somehow it explodes, flies off the head and grows into a huge electrostatic ball of wool. https://blend-exchange.giantcowfilms.com/b/5263/

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