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Unanswered Questions

3,514 questions with no upvoted or accepted answers
9 votes
1 answer
3k views

Creating custom node types for geometry nodes

is it possible to create custom nodes for the geometry node editor (NOT node groups, combining blender built-in nodes), define inputs and outputs and execute some python code in between? I couldn't ...
8 votes
0 answers
303 views

how to write a custom projection type?

Is it possible to create a lens shader with EEVEE/Cycles ? I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
6 votes
0 answers
212 views

Scatter objects with different forms and sizes on flat surface without intersections

My goal is to make a node group that can distribute random objects over a given surface without (noticeable) intersections. I suppose the surface is flat, but it can be different forms (rectangle, ...
6 votes
0 answers
141 views

Recreate Solidify Thickness Clamp in Geometry Nodes?

I am trying to build the Solidify modifier in geometry nodes. Generally this is simple as there are many ways to offset a copy of the geometry. And we have Extrude to create the Rim. However, I am ...
6 votes
0 answers
1k views

Blender Geometry Nodes: How to find vertex neighbor id's and positions

Given that Blender Geo Nodes "Vertex Neighbors" nodes only outputs only the neighboring vertex and face counts and NOT the point ID's and positions, how is it possible to get the neighboring ...
6 votes
0 answers
977 views

How to get access to Armature pose bones info from Geometry nodes?

I have an armature with several bones, each of them I would like to use to control transforms of other objects. Normally I would either directly parent objects to the bones or use constraints or ...
6 votes
1 answer
4k views

Separate alpha from color in Shader Editor

In the Shader Editor, I can create an RGB node and in there, I can set an alpha value as displayed in this screenshot: However, no color separation node in blender supports extracting that value and ...
6 votes
0 answers
4k views

Convert Animation Nodes to Object and Keyframes

I have This Node Tree in Animation Nodes: As you can see it creates objects and edit their location. but When I render, even If I normally bake all the Dynamics, the cache disappears and then it ...
5 votes
0 answers
68 views

GeoNodes: How to use captured positions from one set of points and offset individual mesh island positions using the captured positions

Link to the blend file (uses Blender 4.0): My question is a little long, but hopefully with the screenshots it becomes clear what I am trying to achieve. Here's what I have so far in my geometry ...
5 votes
0 answers
154 views

Flat shading when using displacement or bump

When using a bump or displacement node and bump only or displacement and bump in the material settings, the shade smooth option seems to not be working. Instead the geometry starts to show, auto ...
5 votes
0 answers
625 views

Is it possible to control the radius of the skin modifier with geometry nodes?

Is it possible to apply to an object (formed by only vertices) a skin modifier, and then control the radius of the modifier using geometry nodes? This means that the object would have two modifiers, ...
5 votes
0 answers
58 views

How exactly is orientation determined for hair particles rendered as objects?

I am using a Blender 2.8.x hair particle system to render particles using objects, but I cannot figure out precisely how the generated objects are oriented. At least not in all cases. If I do NOT ...
5 votes
0 answers
322 views

Custom shader script in compositor (de-linearize depth buffer)

Some months ago I wrote a minimal opengl 2.5d game engine with pre-rendered backgrounds (such old Resident evil, Alone in the dark and Final fantasy games). Depth is managed through a grayscale image ...
5 votes
1 answer
909 views

get this gradient style in blender

I'm trying to get this gradient style: My best result are with eevee with volumetric and gradient on a metaball, but i cannot figure out how to get the gradient fill the totally of the metaballs like ...
5 votes
0 answers
698 views

Control image texture source from outside node group

I'm working on turning a cavity node setup I found online into a node group I can append to my blender files. The setup uses several mapping nodes (that I already converted to math nodes so the ...

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