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Unanswered Questions

5,372 questions with no upvoted or accepted answers
3 votes
0 answers
221 views

Updating very old add ons for use in Blender 2.8-2.9 onwards

I have a question regarding a very old add on for Blender, that I am hoping to make work in the current version. Currently, I have gotten into to developing add ons for the Space Simulation software ...
3 votes
0 answers
69 views

Is it possible to shade objects in Cycles based on Z gradient, to highlight/darken edges?

I'd like to shade the edges of my objects darker, like a toon shader, based on abrupt Z depth transitions to neighboring pixels -- in other words wherever the Z gradient is high, darken the image. I ...
3 votes
0 answers
163 views

Suggestions or techniques for modeling / texturing large pile of towels

[Update] Just wanted to post my solution on this. I ended up stitching together a repeating texture map of towels in photoshop that I applied to a displaced and sculpted sphere. Not the greatest but ...
3 votes
0 answers
326 views

How to round off corners using a curve circle

I have 2 objects in my scene. one semi circle which is from a mesh and I applied subsurface modifier and got round corners. The other object B is a curve circle, but is there a way it can have rounded ...
3 votes
0 answers
184 views

Having problems with the rigging

I'm currently trying to make a 3d character for my portfolio to get into an art school, and I'm running into a problem. I'm trying to rig my character so that I can animate him walking, however, I run ...
3 votes
0 answers
71 views

Accessing the Render Engine Type as a String from a Driver Expression

I am trying to make a Render Engine switch for node-trees, that will give control over ignoring or using certain node-chains depending on what render engine is used. This is basically an improvement ...
3 votes
0 answers
71 views

What happened to the color pallete?

Why don't I get the normal color pallette in my material? what happened? I've never seen this before. My color palette is seemingly faulty. I am sure it is not, rather I am surely at fault, but I ...
3 votes
0 answers
134 views

Displacement on Particle Location

I am trying to create a shader which uses displacement to create a dent in an object with a hair particle system, based on the locations of the hair particles. The strawberry I have created is setup ...
3 votes
0 answers
1k views

How to create a SOBEL shader?

I've been curious as to how recreate the sobel (edge detection) node from the compositor into the shader editor. It seems the general method consists to create an highpass image and then use a mixmode ...
3 votes
0 answers
102 views

How to stack displacement nodes?

When using displacement modifiers, you can use the resulting mesh normals of the first displacement as the base for the second, such that the end result is a 3 dimensional displacement. For example, ...
3 votes
0 answers
114 views

How to space verts along an edge loop without moving specific vert?

I am trying to space a series of vertices in a continuous edge loop so that they are evenly spaced. I would like to avoid moving a specific vertex for reasons of symmetry. The problem I'm having is ...
3 votes
0 answers
429 views

Any Easy way to make Eyelashes?

I am trying to create eyelashes for my character and have tried a few tutorials, yet most are hard to follow, are there any ways to do this with minimal use of the particle system.
3 votes
0 answers
67 views

Cycles - How to transfer information from a shader to another non-destructively ? (no baking)

How can we non-destructively (witouth baking anything into vertex color nor bitmap) transfer information from one shader to another within cycles ? Here's an example : Here is a simple proximity ...
3 votes
0 answers
232 views

Grease Pencil "nothing to erase" error

So I'd been using the grease pencil with no issues before, and now as I try to write/draw with it, I get the "nothing to erase" error as if I was trying to use the eraser tool. I'm not, it ...
3 votes
0 answers
709 views

How to export blender material as .material file and GLSL on Blender 2.8

I've seen alot of tutorials that explain how to save material and import it via append file but i wanted to export the material node as .material file and if possible, convert it into GLSL shader ...

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