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Unanswered Questions

4,486 questions with no upvoted or accepted answers
4 votes
0 answers
1k views

Hide an object in a linked group

I have a character made of several objects that I am linking into a scene. The character's objects are part of a group, and I'm linking in the group. However, for certain scenes I want to hide some of ...
4 votes
0 answers
231 views

Strange light from glass

I'm doing a scene with a room with a table. On the table I have some wine glasses, but I get this strange light from some of them. The glass to the left looks OK, but the other are not OK. It seems ...
4 votes
0 answers
1k views

Can you link render settings across all scenes so they can all be changed at once?

I have multiple scenes to render and in my "master" scene I have set up the render nodes to output the render of all scenes. This way I only have to hit the Render Animation button once and all of the ...
4 votes
0 answers
947 views

How can I render a proper normal pass for smoke in cycles

I would like to render a normal pass for smoke in Cycles like this one: I'm aware of this method mentioned in Blenderartists but the result is far from the result needed to relight in post (via ...
4 votes
0 answers
4k views

Stop animation render after current frame

For long running animation renders, is there a way to stop the render once the current frame is finished? I leave my machine rendering over night, and when I return the next day, I want to stop the ...
4 votes
0 answers
2k views

Synchronizing object in Cycles

I have a model of a butterfly that uses a displacement map for most of the detail on the mesh at render time. To get an accurate render, I have it subdividing 4 times for the render before applying ...
4 votes
0 answers
100 views

Is netrender still only useful for multiple frames?

I saw this post from 2013 and this post stating that the NetRender plugin does not yet have the ability to render single frames properly. Is this still true, or is the functionality just hidden away ...
4 votes
0 answers
1k views

Setup network render for cycles render on LAN

I am trying to setup network render with cycles as the rendering engine. My use involves rendering hundreds of images and I have already written logic for it in python which is working fine on single ...
4 votes
1 answer
171 views

Why is my smoke bright on the edges?

I was doing some motion tracking and I implemented some smoke. Once I rendered the scene, there is this bright perimeter framing my smoke. I'm not sure if this is a bug or not but i would like to know ...
3 votes
0 answers
122 views

3D Gaussian Splatting looks strange after import

I am trying to import a 3D Gaussian Splatting scan into Blender using the plugin from this tutorial. But for some reason, the scan looks terrible in Blender (although in Unreal it looks like it should)...
3 votes
0 answers
120 views

Complementary Colors using the Color wheel

In Photoshop, I can find the complementary color easily by adding 180 to the Hue (or subtracting 180, if the Hue is already over 180). Since Blender maps the color Wheel from 0 to 1, shouldn't I ...
3 votes
0 answers
379 views

Why does bloom not work over a transparent background?

I'm using the Eevee engine and the fireworks are emissive particles, bloom is turned on. I tried both eevee and cycles, I want to use eevee though. I tried PNG with RGBA color, 8bit and 16bit color, ...
3 votes
1 answer
972 views

Render objects always in front of others (priority in front?)

In some video games there is a feature where nametags of friends are shown through walls. I want to emulate that kind of style in the render, without using holdout and doing a composite on that ...
3 votes
0 answers
32 views

Averaging values of all faces to shade a mesh one color

I'm ripping my hair over something this seemingly simple. Basically as shown in the image (the desired results are just two different materials set to black and white) I want to shade the object as ...
3 votes
0 answers
1k views

How to recreate PS1-style vertex lighting?

How would I recreate per-vertex lighting for a PS1-looking model? Vertex colours almost work, but they do not account for lighting. Is there a solution? Example render:

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