Questions tagged [three.js]
Three.js is a lightweight cross-browser JavaScript library/API used to create and display animated 3D computer graphics on a Web browser. Models created in Blender can be exported and loaded into three.js with many supported formats.
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exported cone from blender rotates incorrectly around some side point in three js renderer
i am struggling to get the desired cylinder in web using three js (cone in blender) which i made after manually mapping uv coordinates in blender.
As far as I know, at some point I just deleted the ...
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Uv mapping fix symmetrical mapping [duplicate]
I just started using blender for one of my projects where I need map UV co-ordinates to be able to use that object in three.js
I found similar question here and i tried disabling the sync but that did ...
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Exporting geo nodes animation of a deforming mesh to glb
I have a very specific question about exporting my blender geo nodes animation in a glb file. The issue I face right now is that part of the animation I built is not getting exported. I need it as glb ...
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Error Exporting Model as gltf
When I try to export my blender file as a gltf, I get this error. I tried exporting it without animations and I still get the error. I suspect it's because I imported something from sketchfab into ...
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Unable to convert .fbx file to .glb file
I am new to Blender and I am stuck in converting .fbx to .glb file.
My objective is to export two animations (without skin) to .glb file which can be used in three.js
I can merge two animations in a ...
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How to convert separate linked faces to individual meshes?
I managed to fill the volume of a mesh with many cubes via Geometry Nodes. And I even managed to render the result as a mesh (using the "Realize mesh" node and "Object => convert =&...
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Is it possible to export a keyframed Geometry Nodes object to GLTF and keep the animation?
I have an animated GN setup that just has one value keyframed, that I want to use in a ThreeJS project. I got to the point where it successfully exports the geometry into the gltf file, but it isn't ...
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Realizing instances generated with geometry nodes while preserving rotation
Hi everyone,
I created geometry nodes and want to export them in gltf/glb format (to use with three.js). The important thing here is that as a result I need to have many individual sprinkle meshes ...
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Combinding armature and sphere animation
The case is that im working on combining two animations (the light settings of a sphere and rotation of an armature) from an exported gltf 3d model with its corresponding animations in a react project ...
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How to erase blender gltf object animations
I'm creating object animations in Blender and exporting the objects as gltf models before importing them with @react-three/drei to my development react project. There is however a big deviation ...
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Bug with shape keys (morph targets) in specific environment: React-Three-Fiber, GLTFJSX,
Hey Blender community!
Thank you in advance for your time and for helping me learn.
I'm having a lasting issue with morph targets. I would deeply appreciate advice from someone more experienced. The ...
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When exporting gltf models with animations, can I get node names instead of UUIDs for channels?
My situation: I am attempting to share animations between different glb models that all share the same skeleton, in Three.JS. (These are all ReadyPlayerMe avatars.) I have working NLA animations on ...
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How to correctly export Principled BSDF material to GLTF
I created a simple model with a semi transparent (glassmorphism) look.
I exported it as GLTF and used it in the web using three.js.
Problem
Since Glass BSDF is not supported I use Principled BSDF but ...
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Textures not showing on animation model?
PREFACE: I am a programmer, not an artist. If I ask something that seems obvious too, this is why.
I bought two animation models from TurboSquid. Both FBX models. You can see them here:
The ...
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Exporting a textured image from Blender and using with React Three FIber (shaders?)
I'm still pretty new to 3d with blender (and coding in 3d), but I'm trying to create and export a material using nodes (instead of a jpg image):
In React, I'm coding as follows:
...