i am struggling to get the desired cylinder in web using three js (cone in blender) which i made after manually mapping uv coordinates in blender.
As far as I know, at some point I just deleted the top and bottom faces and then re added them in blender but I guess that should not change the position of existing vertices and it should keep the cone straight as it comes when we add in blender.
and i also kept subdivision modifier as in this screenshot but that should also not be the problem. and when i export the obj file and import in three js in web, it rotates like this image which is the problem.
If i just add plain cone without any modification in uv or anything then it works fine though but i need to fix it in my current uv only as i just finished editing it and don't want to redo everything