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0 votes
0 answers
27 views

why after adding normal texture dark pixel areas appear on mesh?

i made a texture for normal map , without normal map mesh is very smooth but after adding normal map dark pixel areas appear i check shader settings in shader editor color space is "Non Color&...
Dawin's user avatar
  • 1
0 votes
1 answer
215 views

Issue with Texture Painting, confused on what to do next

So I'm currently trying to texture paint a couple of white stitches onto a mesh where I've already sculpted and baked them as a normal map. I have mixed the stitches one with the original one for the ...
CeRbErU30's user avatar
0 votes
1 answer
350 views

inpainting for atlas/texture map

How to fill empty/black area of the left one like the right one? Any relevant links?
LogWell's user avatar
  • 139
0 votes
0 answers
40 views

normal map with only one side does not work for me like this

I have a dragon model downloaded from the internet whose normal map shows only one side of the model with uv, I tried to do the same since painting the textures like that is easier, but when I make ...
Demira6698's user avatar
0 votes
0 answers
981 views

normal map from hand painted texture?

How are normal maps like this made from hand painted textures? I know you can convert these textures in other software like photoshop or gimp but the results come out very different than the one ...
bonypoy's user avatar
  • 915
0 votes
1 answer
1k views

Erase Alpha clarification needed

I am new to Blender and texture paint my mesh. I have base color, color details and bump information images mixed in one material on one texture slot. Bump information image has a normal map. I need ...
Valeriia's user avatar
  • 229
0 votes
1 answer
1k views

How to paint over normal map

I would like to clean up the edges of a normal map within blender as it's easier to see artefacts. Unfortunately I cannot find any information on how to actually paint blue (neutral) or any other ...
bob's user avatar
  • 121
1 vote
0 answers
59 views

How to create 1 texture and 1 combined normal of a collection containing 100's of objects (that can not be Joined)

I am building a model for a flight sim, and have the objects and animation done. (Just for context, there are over 500 objects spread over 20 collections, and a large number of empties driving part ...
Mark777's user avatar
  • 145
1 vote
0 answers
144 views

Can I "kitbash" normal/bump maps with brushes?

I am thinking it may be possible to paint onto normal or bump maps "kitbashing" details to not have geometry as I have seen people like Jayanam do this manually but only for basic dents etc. Is there ...
dave44's user avatar
  • 386
1 vote
1 answer
3k views

How to mask normal maps or How to select and apply portions of normal map?

I have normal map that is fed to "Diffuse and Glossy" shaders. but I don't want to use or mask portion of the normal map. How to mask portion of the normal map or in other words how to apply portion ...
neotam's user avatar
  • 131
0 votes
1 answer
670 views

Is it possible to mimic nuts and bolts in blender using Normal maps?

I've been wondering whether it is possible to have fake nuts and bolts using Normal maps. I know it is possible, but is there a way to just paint bolts wherever I want. I couldn't find any article ...
Ullas's user avatar
  • 45
0 votes
0 answers
213 views

What happend to normal map?

ive wanna recolor normal map to fix my problem with body but blender don't show any normal map as you can see model in XPS had visible abs normal map But model in blender normal map abs are not seen ...
Adam's user avatar
  • 11
2 votes
1 answer
7k views

Painting on multiple objects?

Someone might already have asked this but is there a way to Texture paint multiple objects that are not joined? Do I need to be painting each object individually or is it possible to paint on all of ...
Hyun Moon's user avatar
  • 111
1 vote
0 answers
2k views

Big problem when exporte normal map from Substance Painter to Blender

I need help. I have this problem when I export a normal map from Substance Painter to use in Blender. As you can see in the images it show some dark spots in the object, and it looks worse at ...
Rock Man's user avatar
2 votes
1 answer
133 views

Bump Map Acts differently on two different Meshes

Here's a problem that has been puzzling me for months. I took The time to investigate further this time and decided to ask here in case anybody encountered that kind of behavior. When I'm painting ...
HellrazorX's user avatar

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