Questions tagged [shaders]
A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.
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How to use output from compositor as texture [duplicate]
I want to create a material using texture from compositor output directly without have to render to disk first. Is it possible ?
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EEVEE NEXT: Hard Shadows of SunLight with ToonShader
does anybody here know how to achieve harder edges on the sunlight, falling through the window? I didn't seem to find adjustments that do the work, so I thought I'd just ask if anybody has an idea.
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Image as plane imported turns the image grey and slightly blurry any idea how to make it look like the original?
I'm new to blender and found a similar problem with another person, but their question wasn't solved, essentially I import it from my file as a plane, and it becomes greyish and unlike its original ...
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Toon shader broken in Eevee 4.2
System Information
Operating system: Windows-11 64 Bits
Graphics card: NVIDIA GeForce GTX 3070. Pilote version : 560.70
Blender Version: Blender 4.2 LTS
Hi guys! The new Eevee version is out and I ...
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Material Preview mode it became completely noisy and interfering [closed]
I just updated to version 4.2 LTS, when opening my file and switching to Material Preview mode it became completely noisy and interfering... Does anyone know how to solve it? My PC doesn't have a GPU, ...
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How to Create a Halftone Dot Effect in Blender Similar to This Reference Image?
Hello Blender Community,
I'm trying to create a halftone dot effect in Blender similar to the one shown in the reference image attached. The goal is to have a series of dots that appear uniformly ...
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Diffuse Bake Image Is Clear?
I am trying to bake a diffuse texture in cycles for a planet I made in order to import it into Unity. I have followed several youtube videos, but nothing seems to work. It says that the bake was ...
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2
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298
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Make procedural pixelated shadow
I have a node group, that make texture of an object look like low-poly pixel perfect (was taken from here).
Shadow look normal, but if it possible, i want to "snap" it on the surface of ...
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how to achieve anime style lighting [closed]
I want to achieve this kind of style and i'm confused about the lighting. My friend said it use HDR lighting. Also i want to know the techniques about this style and the shader. I believe the texture ...
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Deform a volume ray
I'm very new to blender so sorry in advance if my question is easy to answer.
I want to create a god ray effect and followed a youtube video using a Voronoi texture.
Here is the result:
The results ...
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How to add Fall-Off texture to every instance in geometry nodes individually and keep each instances color?
In Geo Nodes I have a setup that creates these colored circles on certain points. This circles are overlapping and thus not all colors are visible right.
I have a texture with a fade/fall-off. But I ...
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Mesh showing through on objects after changing from EEVEE to Cycles
I'm very much a beginner and going through the Blender Guru tutorial for a donut and I'm so close to finishing but after rendering it into Cycles from EEVEE, the curved mesh is showing through on the ...
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thunderstorm seen from ISS shader for surfaces
can you give a hand (some tutorial, shader editor diagram snip, or other stuff, to give a solution) to not proffesional blender user, how to create thunderstorm shader for flat surfaces/areas like we ...
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2
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Controlling an animated shader with a proximity Geo nodes
I am trying to use Geo Nodes to control my animated shader on multiple objects. What I want is to use an object so that when it comes closer to objects, it starts to animate and eventually becomes ...
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Transparent Glass Material Eevee Blender version 4.2
I encounter difficulties in creating glass material in Blender version 4.2.
Same scene in Blender 4.1 work fine, but in version 4.2 the glass material is not still transparent...
I have attached here ...