Questions tagged [eevee-render-engine]
EEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based rendering).
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VFX explosions and shadowcatchers
I'm attempting to render an explosion to be composited into live action. The explosion is made using Blender's smoke simulation with an emissive volume shader as described in tutorials like this one. ...
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What are those weird black spots in EEVEE Next viewport? [closed]
Weird stuff with EEVEE Next. I am surprised with those weird black spots with EEVEE Next viewport.
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Blender 4.2.0 Eevee missing Render Tab options - Screen Space Reflection, Bloom, SS, AO?
Did Screen Space Reflections move away from the Render tab? The 4.2 manual says it should still be under the Render tab but I got no options. Also missing Bloom, Subsurface Scattering and Ambient ...
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Blender 4.2 - Eevee - Problem with glass transparency
I've got a problem with glass transparency in new Blender 4.2 in Eevee. I tried search more informations and solutions but I don't understand this situation.
Of course I read this topic: Transparent ...
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EEVEE NEXT: Hard Shadows of SunLight with ToonShader
does anybody here know how to achieve harder edges on the sunlight, falling through the window? I didn't seem to find adjustments that do the work, so I thought I'd just ask if anybody has an idea.
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How to stop Light source from casting it own shadow [closed]
I don't know if this is only in Blender 4.2 but, when I rotate the light source this strange shadow follows along, so I believe the light source is behaving like a half solid object. I'm on blender 4....
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Why is the refraction in my setup dependant on object orientation instead of only camera position?
I am trying to recreate the Glass Lights / Light Strips from Portal 2, but I'm running into difficulty with the refraction of the glass cover.
The refraction is dependent on the orientation of the ...
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Toon shader broken in Eevee 4.2
System Information
Operating system: Windows-11 64 Bits
Graphics card: NVIDIA GeForce GTX 3070. Pilote version : 560.70
Blender Version: Blender 4.2 LTS
Hi guys! The new Eevee version is out and I ...
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Eevee scene dark [closed]
I am testing the current Blender (July 17, 2024) and when placing Eevee (next), it seems that there is no active light, this does not happen to me in Cycles or Blender 4.1.
I tried increasing the ...
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Migrating Glass BSDF with Shader to RGB setup into Blender 4.2 [closed]
I have a problem migrating my setup into the new EEVEE; I can't get to work Glass BSDF followed with Shader to RGB node to display transparency. Below, I am attaching setups from versions 4.2 and 4.1 ...
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Shader to RGB node not working with GLOSSY shader in 4.2
So, I basically use Glossy with Shader to Rgb for reflection many times, and I checked blender 4.2 today and the method I uses is not working anymore.
I don't know why (and yes ray tracing is enable ...
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4.2 Render paradox and trying to stop grass instances short along driveway [closed]
I loaded 4.2 and was working a shader/geonode setup to add grass. I'm trying to get the grass to stop at the driveway but the instances have rotation and flow onto the concrete. I tried splitting the ...
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Make procedural pixelated shadow
I have a node group, that make texture of an object look like low-poly pixel perfect (was taken from here).
Shadow look normal, but if it possible, i want to "snap" it on the surface of ...
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Wrong shadows in render mode [duplicate]
I am new to blender and this is my first post.
I started modeling a robot head and the "eyebrows" have a wrong shadows. As you can see in the shadows there is a distance between the ...
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Transparent Glass Material Eevee Blender version 4.2
I encounter difficulties in creating glass material in Blender version 4.2.
Same scene in Blender 4.1 work fine, but in version 4.2 the glass material is not still transparent...
I have attached here ...