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7 votes
3 answers
3k views

Manually setting custom attributes per edge / vertex / etc

I'm trying to determine if it's possible to define custom attributes associated with vertices or edges of a mesh and then assign values to them manually as part of the mesh creation process, much like ...
Daniel S.'s user avatar
  • 257
0 votes
1 answer
69 views

Transfer (float) vertex-attribute to vertex-weight, to allow GeoNodes to control subsequent Armature binding

In Blender 4.1 or higher, I want to write a custom modifier, which transfers values from a vertex attribute (on geometry generated by geonodes) to a vertex group (usable with other modifiers). This is ...
Mark K Cowan's user avatar
3 votes
1 answer
66 views

Material not updating when param in Attribute node is changed via Python

I have a Material node, it contains the default BSDF Shader whose color is fed via an Attribute Node. The Type is Object, and Attribute Node's Name is custom_color. ...
YupDiDo's user avatar
  • 55