All Questions
1,201
questions
2
votes
1
answer
43
views
Armature selection using a eyedropper
I created an addon that uses an eyedropper to select an armature.
The type retrieved is determined by how the object is selected.
Using an eyedropper makes it an "Object", and using a list ...
1
vote
1
answer
31
views
Is it possible to add custom bl_info addon attributes that show up in the Preferences popup?
I have an addon that uses a third party binary and I want to include this information for the user to see. I want to add another type of info to the users in the area marked in yellow but when I add ...
1
vote
1
answer
149
views
MAC: executable binary within addon zip loses execute permission when addon zip is installed on Blender
I have made an addon that when installed on Windows works perfectly fine. But when installed on Blender running on Mac OS, the binary contained within the addon zip file loses the execute permission. ...
1
vote
0
answers
32
views
What is a good alternative to bpy.data.node_groups.input or .output for 4.0? [duplicate]
What is a good alternative to bpy.data.node_groups.input or .output?
Basically, ...
0
votes
1
answer
22
views
bpy Camera Stroke Modifier code attempt: Menu not showing, property not working
I'm trying to create an addon that offers a sort of third option from the Screen Space vs World Space stroke thickness. Inspired by this post, the idea is that upon activation, and on every update ...
0
votes
1
answer
61
views
How to create a script that sets Particle Boid brain rules in Blender 4.0?
I am trying to update an add-on called Spyderfy for Blender 4.0. It's a simple script that essentially does two things within its script.
1.) Imports 3d Insect models from a directory.
2.) Creates a ...
0
votes
0
answers
16
views
Python reuse toolbar icon - not centered in button
I am trying to duplicate the cursor buttons in a side panel. the attached code gives most of the functionality but the icon is not centered on the button in the UI
changing the x_scale does not help ...
0
votes
1
answer
59
views
Using a script to set the current values of a shader node groups sockets, as their new "default" values
I'm trying to fix an old discontinued addon, but the new bpy changes in 4.0 are throwing me off. I've tried implementing the new 'tree.interface' elements, but it keeps spitting errors. And of course ...
0
votes
1
answer
74
views
Add-on Dev: Workflow using functions and modules?
First a small background story; I'm currently new into python development and I am teaching it myself on a hands on project. I'm developing an add-on in Blender 4.0 and sofar it goes all well (thanks ...
1
vote
0
answers
78
views
My blender 4.0.2 freezes while these errors show (charset_normalizer)
Sometimes when I open my blender 4.0.2 (usually after restart of the PC), it freezes for a few minutes while these errors show (charset_normalizer)
This does not happen when I force close it once and ...
0
votes
1
answer
48
views
Why is register not called when I blender version is set to 2.78 in my bl_info?
I noticed that Blender doesn't call register() on my addon when my bl_info specifies ...
0
votes
0
answers
16
views
How to enable editing collections in addon
I´m using blender 3.6 and I can´t figure out how to enable editing collection inputs in N-panel.
Thanks for any help
0
votes
0
answers
46
views
How Can I Create Value Slider In Blender 3.6 With Python Api?
How can I create a value silder like dimensions panel in Blender 3.6 with Python Api.
I can already access dimension value and change those value with python script.
I have the code for my slider ...
0
votes
1
answer
63
views
Minimal object add-on UI with sub-meshes and Redo
I finally have this working UI, after exploring many rabbit-holes, so wanted to share it in the hope of improving its performance.
Follow-up to this question.
The key goal is to preserve the 'redo' ...
1
vote
0
answers
29
views
How to run an operator on UILayout.prop changes
I have a UILayout.prop(object, 'rotation_euler') to rotate the active object, a UILayout.prop(object, 'rotation_quaternion') and an operator to update the object rotation_quaternion property.
...