All Questions
15
questions
0
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answers
26
views
Applying specific Geometry Nodes modifier to an object with python [duplicate]
I am very new to python and writing blender addons. I am currently trying to make an addon that takes the selected object, makes a new cube at that location, and then applies a set of custom geo nodes ...
1
vote
1
answer
85
views
Boolean raise ValueError
A boolean modifier that was working is now throwing an error in Blender 4.0.1
raise ValueError("1-2 args execution context is supported")
...
0
votes
1
answer
364
views
I dont know how to solve: "TypeError: bpy_struct: item.attr = val: DecimateModifier.ratio expected a float type, not _PropertyDeferred"
As part of the add-on, I am creating I am trying to decimate the selected object with the decimate (collapse) modifier and have a pop-up dialog box for the user to input the keep ratio. I keep getting ...
3
votes
0
answers
102
views
Msgbus - Subscribe to Modifier Changes
I'm trying to subscribe to changes on modifiers of the active object?
I am not very comfortable with the message bus system, so I wondered if this is a limitation of msgbus or if a different path ...
1
vote
1
answer
96
views
Is there in Python to check if the tools collapsible menu is open/closed?
I'm trying to see if there is a way for me to get a boolean value for the tools menu being opened or closed. I know you can see a few toggle options using something like console.toggle() but I wasn't ...
0
votes
1
answer
104
views
Align Active Object to Curve based on Eyedropper
FYI, this is based on my old question in previous post Is it possible to use single pointer to assign on multiple modifers' Pointer Properties at once?. Now, for my learning and experiement purpose, I ...
1
vote
1
answer
46
views
How do I define a command for each of the options?
I created a dropdown using dynamic property. How can I set it so that, for example, I can apply that modifier to the name of one of the modifiers selected in the list, but unfortunately I can not get ...
1
vote
1
answer
207
views
Help accessing code from addons without making the user enable the addon themselves
I'm trying to access some code in an addon that ships with blender (bool tools and extra objects) and I want to be able to automatically import the code I need without having to make the user enable ...
3
votes
1
answer
3k
views
2.90 "keyword "apply_as" unrecognized" - Error
Using 2.90.0 Beta, I get a
TypeError: Converting py args to operator properties: : keyword "apply_as" unrecognized
I believe this is coming from a Boolean ...
2
votes
1
answer
1k
views
Button with Multiple Operations/Functionality
I would like to code multiple functions (operations?) to a single button that is on a Display panel within the 3D viewport, and which will have toggle functionality. This is what I have so far. I'd ...
1
vote
0
answers
151
views
How can I write a Python script to turn all normals on a curve to face outward…!
I’ve completed a few professional projects in C#/Unity, have worked through 90% of Microsoft’s Beginners Guide to Python, just started Python the Hard Way and have done a bunch of beginner Blender ...
2
votes
0
answers
264
views
Hide object part under a plane base on normal and point (dynamic bisect) with python
I'd like to hide a part of an object based on a plane, like a bisect with clear inner/outer but i want to keep the possibility to make this change dynamic in real time (it is done with python through ...
3
votes
2
answers
2k
views
How to do i disable a row.operator in my custom panel by detecting if there is a specific modifier type and name is present or not?
How do I detect a modifier specific modifier name and type and use this to create and if/else statement to disable a row.operator(Button) in my custom panel ?
2
votes
1
answer
2k
views
Setting active object through python issues
I am working on an addon that creates siding, it also allows you to cut out rectangles in it for windows and doors. It uses Boolean modifiers for this. When you select bricks it cuts the brick then it ...
2
votes
1
answer
2k
views
Export modifier, not apply
I'm making an exporter for Blender to Metasequoia. (the import while come later)
Metasequoia 3d file are compatible with modifier like mirror and subdivision surface
I really don't want to apply them ...