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2 votes
1 answer
31 views

How to avoid persisting bpy properties to .blend files

I have a few operators that are effectively batch scripts that perform bulk operations on objects in a scene or .blend file. Each operator is a one-shot thing that has no need for the followup ...
Foxcapades's user avatar
4 votes
1 answer
129 views

How can I expose Geometry Nodes properties in my addon panel?

I came across this question and learned that I can actually expose properties from the Blender UI in my addon panel. So I was experimenting on exposing properties of modifiers like for example the ...
Harry McKenzie's user avatar
2 votes
1 answer
66 views

Python - Attach property to current blend file

My goal I'm currently working on an addon. I'm quite new to Python, but I'm fluent in programmation in general. My addon's goal is to speed up the process of naming output files, keep track of version ...
Lutzi's user avatar
  • 2,079
2 votes
1 answer
43 views

Armature selection using a eyedropper

I created an addon that uses an eyedropper to select an armature. The type retrieved is determined by how the object is selected. Using an eyedropper makes it an "Object", and using a list ...
Kageji's user avatar
  • 31
0 votes
0 answers
68 views

How to create a group of property groups?

I need to create various kind of materials, so I made myself an add-on to make it easier. But I have like two dozens of kind of materials, declined with hundreds of colors. Until now, i made it up ...
Jean506's user avatar
0 votes
1 answer
300 views

Creating properties dynamically for UI panels in a Blender addon

I'm currently working on a Blender addon, and I'm facing an issue regarding the creation of dynamic properties for UI panels. Specifically, I'm trying to read parameters from a JSON file and display ...
Adrián Delgado Del Sol's user avatar
0 votes
0 answers
29 views

props.BoolProperty's update not being called when pressed

I am trying to do a simple floating menu toggles with update functions linked. At the moment the update functions does not get called (not showing up in the console) which means something is not quite ...
MenisPelis's user avatar
2 votes
1 answer
202 views

Making a generic "ID"/datablock pointer property in an add-on

I'm making an add-on and would like to have properties for selecting ID-blocks and data paths, similar to those in KeyingSetPath. Here's how I'm declaring them: <...
impiaaa's user avatar
  • 41
0 votes
0 answers
32 views

Garbage characters appeared in my Enum property [duplicate]

I was making an addon which required a feature to select a material in an enum property. This is part of the code which I wrote to generate the enum property. ...
Newo Ether's user avatar
1 vote
1 answer
117 views

How can I store a pointer to a custom data type?

I have a type of PropertyGroup that stores some settings. My goal is to have a master collection full of instances of this group stored with the scene, and a list of slots that can be filled with ...
hayden0729's user avatar
0 votes
1 answer
285 views

Basic Custom Property Cannot Be Animated

I must be doing something horribly wrong, and am hoping someone can help! I am trying to write a basic panel that allows for some access to NLA Strip params (namely use strip time and strip time) as ...
Ryth Azhur's user avatar
0 votes
1 answer
187 views

Blender Handlers in Addon to trigger an IntProperty change

I just learned that Handlers can be used to trigger certain events. I have an IntProperty that is used as an index and when it changes I want to trigger a function. I have been messing around and ...
Pontus Brylander's user avatar
0 votes
1 answer
61 views

Changing order of props in input dialog (addon development)

I'm creating addon that adds couple of objects to the scene and I need to control input arguments. Figured out that the best way for me (with almost zero experience with python but 25+ years in other ...
Wh1T3h4Ck5's user avatar
3 votes
1 answer
666 views

Blender Python Addon doesn't unregister (registers fine)

Disclaimer: I'm new to Blender Python. Thank you in advance for your assistance, and patience. I saw this related question but I'm not sure it applies here. I am developing an addon with a panel class ...
Tyler's user avatar
  • 596
2 votes
2 answers
136 views

Is it possible to use single pointer to assign on multiple modifers' Pointer Properties at once?

Bear with me, I am still new to python in blender, I apologize, I am not very good with words or is capable of explaining the issues I am having or solutions I am looking for. So instead of struggling ...
sirrus's user avatar
  • 169

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