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1 vote
1 answer
60 views

Emitters (baked particles) not showing Camera render/animation (Invisible, not rendering)

I baked particles in Blender, but they don't show up in renders when I select the "Emitter" option. When I attempted to Render Image and Render Animation, I couldn't see the particles. ...
J13's user avatar
  • 55
1 vote
1 answer
21 views

Blender Particle % amount not rendering as expected

This is what i want rendered whit particle amount in 17% but when i render it the viewport display full amount of particles 100% its possible to render what i'am seeing with 17% particles amount ? i'...
Victor Silva's user avatar
0 votes
1 answer
59 views

Particle system is not rendering

Blender is not rending (EEVEE) the particles although its in the viewport. All the settings are enabled for the render.
blender breath's user avatar
3 votes
0 answers
379 views

Why does bloom not work over a transparent background?

I'm using the Eevee engine and the fireworks are emissive particles, bloom is turned on. I tried both eevee and cycles, I want to use eevee though. I tried PNG with RGBA color, 8bit and 16bit color, ...
VoidAnomaly's user avatar
0 votes
0 answers
24 views

particle system is still rendered after deletion

so I made a particle emitter system only to delete it after, but this shot of the particle still rendered on the screen and when I render the image or the animation, I cant select them to delete them, ...
Mhdi Blhoms's user avatar
1 vote
1 answer
237 views

rendering result comes out blurry

I've checked the rendering and camera setting, but I can't fix the problem. The rendering image comes out blurry. Is this because of the hair particle? File is below. https://www.dropbox.com/s/...
julius's user avatar
  • 65
0 votes
0 answers
298 views

Particle different in Render and Viewport

I have a particle system that looks different in the unbaked, as well as baked state in the viewport than in the render, in the viewport everything looks normal, in the render suddenly some particles ...
FJD's user avatar
  • 1
3 votes
1 answer
321 views

How do I hide the object the particles are on?

I'm using a hair particle system to spread objects over another but I want the object to be transparent or gone in the final render.
ABHGames's user avatar
0 votes
1 answer
389 views

how do i get hair to show up in the final render? and not just the view port render?

Im using the particle hair system and i noticed that in the final render (not viewport render) that the hair wouldn't show up at all... :/ Is it impossible at this point in time to have hair using the ...
Traiavat's user avatar
0 votes
1 answer
410 views

Hair particles render a lot differently then in the render preview

I set Hair Number 6000 and the Children Render Amount 500, but the hair in the render view port is much less than it suppose to be. Blender project file In the solid mode the amount of hair looks ...
c0nnecti0n886's user avatar
0 votes
0 answers
50 views

What are all of these artifacts in my render?

So I have a scene where that white glowing ball gets engulfs the whole scene and then shrinks. I am not sure what to change.
Ryan Schultz's user avatar
0 votes
0 answers
48 views

Transparent Objects get blown out when rendered but is fine in viewport

I’m working on a scene right now with a vine and leaves. The leaves are made with a plane and an alpha image of a leaf. It was initially made using the leaves as a particle system but when I would ...
marisa_creates's user avatar
2 votes
2 answers
678 views

Using geometry nodes to scatter objects disables hair particle systems

I am using a hair particle system to scatter grass around an object, as well as geometry nodes to scatter kelp (since the kept itself has a hair particle system that can't be scattered with another ...
Aci's user avatar
  • 97
1 vote
0 answers
521 views

Hair Particle System Not Showing Up In Render

I am running into an issue where my hair particle system doesn't appear in the render. I have previous iterations that would produce the hair in the render so I am stuck on what settings I could have ...
Erik Berglund's user avatar
0 votes
1 answer
63 views

How to set an objects location and rotation to individual particles in a system

I have a particle system representing a school of fish, my goal is to render a cryptomatte of each fish in view of the camera individually so I can generate a masked dataset from it (index/semantic ...
IAmADoctorYes's user avatar

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