All Questions
Tagged with object-mode modifiers
21
questions
2
votes
1
answer
51
views
Wrap an array around an object without a curve
I have an array of cones I am trying to wrap around another object like in the reference photo:
When I am trying to use the array modifier's "Object Offset" all cones are thrown randomly ...
1
vote
1
answer
317
views
How to shrink wrap on a complex mesh
I am trying to model this character:
I have made the body and now trying to make the stripes on its body, I created a plane to act as one of the stripes:
And now want to wrap it around the character....
0
votes
0
answers
46
views
In Blender 3.3.0 the origin of the object moves outside the object when I have the cloth modifier on, I can't move, how do I fix it?
Cushion
deflated cushion when I try to move it with G for Grab
0
votes
0
answers
97
views
Issue after merging two objects
when I merge two objects, something happened to the first object.
actually, they are two different objects. when I join together 1st object shape has been changed that shown in second photo.
I used ...
2
votes
1
answer
444
views
How do I make a smooth shaded mesh not look weird?
I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego ...
0
votes
1
answer
97
views
How to resize an object to fit inside the hole just made with boolean difference
How can I resize my Empire logo to fit inside the hole just made with Boolean (Difference)on the box?
I have made a few attempts with the measuring tool and shrinking it down, but it seems to not ...
1
vote
0
answers
1k
views
How to link object data whilst keeping the location and rotation of all objects
I have a pretty hefty frame structure that I need to optimise. This was created by arraying a single smaller section of the frame along a curve, then arraying the result 32 times around an empty. ...
2
votes
1
answer
85
views
Complex Geometry Modeling
I am having trouble modeling this metallic chair:
Should I use noise texture plugged in with Alpha channel of Principle BSDF.
Like this:
But the problem with this is It also affects the corners/ ...
1
vote
2
answers
1k
views
Problem with Radial Array (Object offset about an Empty) on Blender 3.1.2
I'm a fledging in Blender and I've been monkeying with this amazing software for a few days. When I came around to Modifier -> Array, I got stuck into the option Object offset. With a bunch of tips ...
1
vote
1
answer
528
views
Is it possible to display vertex normals in object mode?
I want to preview how vertex normals will look like after WeightedNormal modifier without actually applying it. Is there any way to do that?
I am aware about Y.A.V.N.E. addon but it hasn't been ...
0
votes
0
answers
686
views
Textures look fine in edit mode but go crazy in object mode
Hi I'm trying to add a wood&paint texture to my house but when I try that blender goes a little crazy. I'm pretty new to Blender btw.
I added a texture from Poliigon, smart UV projected my house ...
1
vote
1
answer
895
views
Joining Two Complex meshes for 3D printing
Thank you for considering this issue.
I am trying to 3D print a handle that will have a wire running through. As such, I have two meshes to make this handle hollow on the inside: the outer mesh is ...
0
votes
0
answers
27
views
Boolean applies only to one quad
I try to boolean the cylinder (it is only one cylinder mirrored) to the car body
This is the result I get when I apply the boolean, only one quad gets pierced
I tried to pierce the quads above and ...
0
votes
2
answers
601
views
Array modifier - edit base object
I have a cylinder which I arrange in a grid, using 2 array modifiers: 1 to multiply along the x-axis and a second one to multiply along the y-axis.
I do this twice, and I can't get around why those ...
0
votes
1
answer
92
views
I want to unite every piece of this into a connected unified mesh without anything to clean up afterwards
tried bool-union clumps with ctrl J,each one and nothing seems to give me that simple 1 mesh. is there a way to convert this without booling each of the scales?, the bumps are going deep into the ...