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2 votes
1 answer
51 views

Wrap an array around an object without a curve

I have an array of cones I am trying to wrap around another object like in the reference photo: When I am trying to use the array modifier's "Object Offset" all cones are thrown randomly ...
Eule's user avatar
  • 349
1 vote
1 answer
317 views

How to shrink wrap on a complex mesh

I am trying to model this character: I have made the body and now trying to make the stripes on its body, I created a plane to act as one of the stripes: And now want to wrap it around the character....
Eule's user avatar
  • 349
0 votes
0 answers
46 views

In Blender 3.3.0 the origin of the object moves outside the object when I have the cloth modifier on, I can't move, how do I fix it?

Cushion deflated cushion when I try to move it with G for Grab
Sularu's user avatar
  • 1
0 votes
0 answers
97 views

Issue after merging two objects

when I merge two objects, something happened to the first object. actually, they are two different objects. when I join together 1st object shape has been changed that shown in second photo. I used ...
Rajesh kokkiligadda's user avatar
2 votes
1 answer
444 views

How do I make a smooth shaded mesh not look weird?

I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego ...
Sedoxus's user avatar
  • 21
0 votes
1 answer
97 views

How to resize an object to fit inside the hole just made with boolean difference

How can I resize my Empire logo to fit inside the hole just made with Boolean (Difference)on the box? I have made a few attempts with the measuring tool and shrinking it down, but it seems to not ...
Thefilamentmonkey's user avatar
1 vote
0 answers
1k views

How to link object data whilst keeping the location and rotation of all objects

I have a pretty hefty frame structure that I need to optimise. This was created by arraying a single smaller section of the frame along a curve, then arraying the result 32 times around an empty. ...
NeonIndica's user avatar
2 votes
1 answer
85 views

Complex Geometry Modeling

I am having trouble modeling this metallic chair: Should I use noise texture plugged in with Alpha channel of Principle BSDF. Like this: But the problem with this is It also affects the corners/ ...
Sik's user avatar
  • 21
1 vote
2 answers
1k views

Problem with Radial Array (Object offset about an Empty) on Blender 3.1.2

I'm a fledging in Blender and I've been monkeying with this amazing software for a few days. When I came around to Modifier -> Array, I got stuck into the option Object offset. With a bunch of tips ...
Lex Le's user avatar
  • 13
1 vote
1 answer
528 views

Is it possible to display vertex normals in object mode?

I want to preview how vertex normals will look like after WeightedNormal modifier without actually applying it. Is there any way to do that? I am aware about Y.A.V.N.E. addon but it hasn't been ...
3dFigaro's user avatar
0 votes
0 answers
686 views

Textures look fine in edit mode but go crazy in object mode

Hi I'm trying to add a wood&paint texture to my house but when I try that blender goes a little crazy. I'm pretty new to Blender btw. I added a texture from Poliigon, smart UV projected my house ...
Octaaf's user avatar
  • 1
1 vote
1 answer
895 views

Joining Two Complex meshes for 3D printing

Thank you for considering this issue. I am trying to 3D print a handle that will have a wire running through. As such, I have two meshes to make this handle hollow on the inside: the outer mesh is ...
BouhdySleem's user avatar
0 votes
0 answers
27 views

Boolean applies only to one quad

I try to boolean the cylinder (it is only one cylinder mirrored) to the car body This is the result I get when I apply the boolean, only one quad gets pierced I tried to pierce the quads above and ...
Lahey Corey's user avatar
0 votes
2 answers
601 views

Array modifier - edit base object

I have a cylinder which I arrange in a grid, using 2 array modifiers: 1 to multiply along the x-axis and a second one to multiply along the y-axis. I do this twice, and I can't get around why those ...
Janos's user avatar
  • 123
0 votes
1 answer
92 views

I want to unite every piece of this into a connected unified mesh without anything to clean up afterwards

tried bool-union clumps with ctrl J,each one and nothing seems to give me that simple 1 mesh. is there a way to convert this without booling each of the scales?, the bumps are going deep into the ...
CopyNeko's user avatar

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