Questions tagged [metaballs]
Metaball objects (short meta) are implicit surfaces, meaning that they are not explicitly defined by vertices (as meshes are) or control points (as surfaces are): they exist procedurally. Use this tag for questions pertaining to the use of metaball objects (metaballs) in Blender.
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Issue with independent metaballs in Blender
I want to create three meta balls that move independently. As someone new to both metaballs and Blender, I tackled this by creating each meta ball separately in different Blender files. Then, I used ...
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How to bake metaballs animation for UE?
I want to make a simple animation using metaballs in blender and import it into Unreal Engine. But since metaballs will only work in blender, apparently I need to bake the animation somehow.
If I can ...
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How could I make a thick sketchy outline around metaballs used in a particle effect?
I am trying to recreate the cursed energy effect from Jujutsu Kaisen. I have the shape of the energy down by using metaballs as the particle. I also almost have the material down but I'm still trying ...
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Scaling Emitter Without Affecting Particle System Appearance
I have created a stylized fire according to this tutorial using metaballs and a particle system: https://www.youtube.com/watch?v=6qaC9vUUvrE
Now my problem is that I would like to scale down the fire ...
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The meta ball isn't working in geometry nodes
I don't know why this is happening, it should work but it doesn't. Can someone please explain why?
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Should I use Metaballs for hands and hair?
I've been trying to teach myself to use Blender so I can make models of my characters, animate them in 3d space, and render them as though I had hand drawn them in 2d. I've been making a lot of ...
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Metaballs: Material duplicating issue
I'm using metaballs to make a cheap fluid like flow effect using the particle emitter. I am using a curve as a guide for force.
I also have another smaller version of the same thing in the scene, and ...
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Creating a morph in metaball like animation
Is there a way to create an animation like this one:
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Why some objects won't show and selectable in Cryptomatte?
I have created some metalballs and animated them, and I need them to get excluded and masked in Composition, but I can't select them in any kind of matte: asset, material or object
The problem gets ...
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Is it possible to keep metaballs symmetric?
When I model animals or humanoid species, mostly I use metaballs to create the base mass of the mesh. I love metaballs, it's easy to create a good proxy mesh from them. But I don't know how to keep ...
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Is there a way to apply metaballs on large scale?
I want to make a high quality rendering of molecular dynamics simulations (10k-100k elements) and melt bound particles together into some form of coherent mass.
Metaballs should be the way to go, as ...
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Seamless Loop Animation [duplicate]
I've made a torus shape from particles. I've used metaball for the particles and was wondering if it is possible to loop their movement so it can look seamless if the exported animation is used as a ...
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How to quickly clean up unneccesary edges?
This is the result of converting a couple of metaballs into a mesh. I feel like extra edges on faces are gonna be a real pain while sculpting, so I was wondering if there's some way to make the ...
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Particles disappear when render as object
Im trying to catch up with this tutorial, made with older version of Blender (working on 2.92):
https://www.youtube.com/watch?v=8tp8wStJ_6M
At 4:09 when adding the metaball and setting particles ...
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Particle Lifetime Info doesn't work on metaballs
I am working on an animation of water droplets moving upward ("evaporating"). I am trying to animate material transparency based on particle lifetime. Here's my node setup:
It works when ...