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0 votes
1 answer
44 views

Emission Shader Issue in Blender 4.1: Strength Above 1 or 2 Turns White

Whenever I'm using the emission shader in Blender 4.1 and increase the strength above 1 or 2, it turns white. I understand that putting high strength values should automatically dilute the selected ...
Jabson Nusayr Sarhan's user avatar
1 vote
1 answer
10 views

Change the material used on an object in an animation using timeline

I have a model I made in Blender 4.0 that I am currently trying to animate using the built in timeline feature. How could I change the material(or just the emission colour) during the animation, for ...
SwIthers's user avatar
1 vote
1 answer
28 views

Emission Material Not Assigning to Selected Faces

Im having a hard time getting colored polygons using the emission shader. I will link the blend file as well. I go into edit mode and select the faces, then I create a new material and change the ...
Owen S's user avatar
  • 11
0 votes
0 answers
29 views

Bloom emitted from a dark material?

i want (in Eevee) something really simple (i thought) but can't make it work: I want this bloom effect: Combined with this color of the material itself: So the "screen" itself should be ...
Bert's user avatar
  • 1
0 votes
1 answer
86 views

Make transparent this black procedural emission using Combine XYZ and Value nodes?

I'm trying to use these CombineXYZ and Value nodes for transparency and emission. Edit: I'm trying to make the "Sphere" emission transparent, especially the black part.
Francis Mike Nathan's user avatar
0 votes
0 answers
86 views

Emmision not working for Principled BSDF

I have an image texture of some windows(as you can see from the other objects in my file. When I plug in this image texture into the emission it does not work. I tried it with a cube and it worked. Im ...
Tom's user avatar
  • 23
0 votes
1 answer
40 views

Manipulate Bloom to fit faces or into any shape?

I would like to fill up these empty faces with bloom as per this screenshot. How do I do so? Here is my corresponding blender file:
Francis Mike Nathan's user avatar
0 votes
1 answer
111 views

Python: How do you code drag and drop base color to emission color?

You can select the base color swatch of any BSDF and drag it down to the emission color. This will paste the HSV values. This produces a nice, fast, emission effect. For a while now, I have been ...
common_goldfish's user avatar
0 votes
0 answers
266 views

Material appeals purple when connecting emission shader

I'm trying to make a Emission Shader with Toon Shadow, but when i connect the Emission the shader my object appear to be purple but i'm not using any image texture. How should i fix this?
Vũ Hắc's user avatar
0 votes
0 answers
17 views

in section Materials the Mesh's Emission mixes the colors how to fix it?

I want to glow the mesh plane, when I illuminate an area by the glowing mesh, the light spoils the environment where it meets, it's blurring and blending colors together. I'm in section materials and ...
Sophia's user avatar
  • 11
1 vote
1 answer
141 views

Use Glass BSDF with emission Texture

I have a glass material in front of a cube with an emission texture. In render, the glass ignores the texture and I only see black. How can you see emission texture through glass refraction ? Here is ...
B.T's user avatar
  • 113
0 votes
1 answer
69 views

How to mix imperfections bitmap with emissive color?

I'm trying to create an emissive store sign for Cycles that applies imperfections from a bitmap (I want the sign to appear weathered and distressed). Working with a Principled BSDF, I know how to ...
WilburPost's user avatar
  • 1,077
3 votes
2 answers
553 views

Can you make an emissive surface black? (Blender 3.1.2 Mac)

I'm building a VR art gallery concept with black walls and ceilings. I don't want to have a visible light source, so I made the ceiling emissive. However, this only seems to work if I keep it white. ...
Sam's user avatar
  • 63
1 vote
1 answer
1k views

Blender USD export won't save Emissive texture as part of USD Preview Surface

I'm trying to create assets using Blender, save them as USDs with their texture information, and bring them into UE5. I'm having two major issues that are holding me back. The first is that when I try ...
Sean Graefen's user avatar
0 votes
0 answers
1k views

How can I bake emission?

I followed these steps : I created an image texture with a 4k image and the alpha disabled, I set the bake type to emit, then I selected the image texture and the object that had the emissive material ...
Helpmeplz's user avatar

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