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45 votes
2 answers
20k views

How do I convert materials from Blender Internal to Cycles?

I know this may be a tough or confusing question, but I have numerous existing materials I created and reuse for a project, which were all prepared for Blender Internal. Now, I want to start the ...
A Wild RolandiXor Has Appeared's user avatar
18 votes
3 answers
5k views

Can I use Cycles materials with Blender Internal?

Is it possible to have a mesh coloured and textured in cycles and then have it displayed in internal? The only reason I ask is because I am building a log cabin and want to put some windows in. When ...
Lindsey's user avatar
  • 1,667
16 votes
1 answer
2k views

Is there a way to have one material for cycles and the BI

Is there any way to make a material work in cycles and the blender internal? I'm looking for a way to have only one material in the material slot, but a different material for cycles and blender ...
David's user avatar
  • 49.5k
8 votes
2 answers
525 views

Is knowing the Blender internal renderer settings for materials and textures important for using the Cycles renderer?

I have been learning Blender for the past several months, and I just discovered the Blender 3D: Noob to Pro wikibook. Although I'm not a complete novice, I have started from the beginning of the book ...
Fletch's user avatar
  • 175
5 votes
1 answer
1k views

What is best way to organize a scene with different sets of materials?

I am currently creating an interior scene and want to show different examples of wall/ floor materials to my customer. So I was thinking about how to organize my scene when I want to have different ...
Michaela's user avatar
  • 173
4 votes
1 answer
8k views

How do use one channel from an image in a material?

I have an image that is split up over the RGB channels. I only want to apply the data from the blue channel. I have made a material and a texture using nodes that separates the color but when I select ...
John O'Neil's user avatar
4 votes
1 answer
196 views

Blender cycles and blender internal look the same and my materials are too shiny even on diffuse

Blender cycles and blender internal look the same and my materials are too shiny even on diffuse. I want my cycles object to turn whiter instead of being grey like the blender internal. Here is a ...
barise's user avatar
  • 41
3 votes
1 answer
229 views

How to perform basic tasks in Cycles vs. Blender Internal?

In Blender Render let's say I want to texture a box. This would be my process: Model than UV UNWrap Bake AO to a image set blend mode to multiply Add diffuse texture with appropriate blend mode on a ...
David Prentice's user avatar
3 votes
1 answer
3k views

Force materials to render on top of others

In Blender Internal there is Z Offset setting for Z-transparent materials, which put one object over another on shader level only. But what about Cycles, how to do it w/o compositor?
Serge L's user avatar
  • 3,935
3 votes
0 answers
1k views

How to reflect a beam of light on a mirror using cycles? [duplicate]

In the context of a tutorial, I need to create this experience using a light spot on cycle engine. We can replace persons with other objects. I tried to do it using this answer mirror but the mirror ...
BetterEnglish's user avatar
2 votes
2 answers
1k views

Nodes: Lighten/Darken "Crossfader"

What I seek I'm not sure if "crossfader" is the best way to describe it, but imagine black on one end, white on the other, and a grayscale image in the center. You can lighten or darken the image ...
Mentalist's user avatar
  • 19.3k
2 votes
1 answer
249 views

Use Cycles baking for Blenders internal renderer

I started modeling a house that I want to use in a game. I really like the workflow of nodes if it comes to materials. So I decided to use the cycles renderer in 'material view' for modeling, ...
Luca Hofmann's user avatar
2 votes
1 answer
211 views

How do I match old-style (Blender Internal) specular hardness with new-style (Cycles) Principled BSDF Roughness?

I am trying to match the specularity size of an old Internal material (controlled by a Hardness value) and a new Cycles material (controlled by a Roughness value). As can be seen in the image, ...
Sir Teatei Moonlight's user avatar
2 votes
1 answer
591 views

Physically correct render of material covered with another material

What is the physically correct way to setup light shaders for such object as wood plate covered with varnish? Wood and varnish have their own indexes of refraction, however they are kind of a single ...
Mykola Niemtsov's user avatar
2 votes
1 answer
1k views

Transparent object with png texture renders grey

my object with a transparent material and a png texture with alpha channel renders grey instead of transparent. My setup looks like this (see pictures below) I baked a shadow map and saved the images ...
nurbson's user avatar
  • 41

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