All Questions
37
questions
45
votes
2
answers
20k
views
How do I convert materials from Blender Internal to Cycles?
I know this may be a tough or confusing question, but I have numerous existing materials I created and reuse for a project, which were all prepared for Blender Internal.
Now, I want to start the ...
18
votes
3
answers
5k
views
Can I use Cycles materials with Blender Internal?
Is it possible to have a mesh coloured and textured in cycles and then have it displayed in internal?
The only reason I ask is because I am building a log cabin and want to put some windows in. When ...
16
votes
1
answer
2k
views
Is there a way to have one material for cycles and the BI
Is there any way to make a material work in cycles and the blender internal?
I'm looking for a way to have only one material in the material slot, but a different material for cycles and blender ...
8
votes
2
answers
525
views
Is knowing the Blender internal renderer settings for materials and textures important for using the Cycles renderer?
I have been learning Blender for the past several months, and I just discovered the Blender 3D: Noob to Pro wikibook. Although I'm not a complete novice, I have started from the beginning of the book ...
5
votes
1
answer
1k
views
What is best way to organize a scene with different sets of materials?
I am currently creating an interior scene and want to show different examples of wall/ floor materials to my customer. So I was thinking about how to organize my scene when I want to have different ...
4
votes
1
answer
8k
views
How do use one channel from an image in a material?
I have an image that is split up over the RGB channels. I only want to apply the data from the blue channel. I have made a material and a texture using nodes that separates the color but when I select ...
4
votes
1
answer
196
views
Blender cycles and blender internal look the same and my materials are too shiny even on diffuse
Blender cycles and blender internal look the same and my materials are too shiny even on diffuse. I want my cycles object to turn whiter instead of being grey like the blender internal. Here is a ...
3
votes
1
answer
229
views
How to perform basic tasks in Cycles vs. Blender Internal?
In Blender Render let's say I want to texture a box.
This would be my process:
Model than UV UNWrap
Bake AO to a image set blend mode to multiply
Add diffuse texture with appropriate blend mode on a ...
3
votes
1
answer
3k
views
Force materials to render on top of others
In Blender Internal there is Z Offset setting for Z-transparent materials, which put one object over another on shader level only. But what about Cycles, how to do it w/o compositor?
3
votes
0
answers
1k
views
How to reflect a beam of light on a mirror using cycles? [duplicate]
In the context of a tutorial, I need to create this experience using a light spot on cycle engine.
We can replace persons with other objects. I tried to do it using this answer mirror but the mirror ...
2
votes
2
answers
1k
views
Nodes: Lighten/Darken "Crossfader"
What I seek
I'm not sure if "crossfader" is the best way to describe it, but imagine black on one end, white on the other, and a grayscale image in the center. You can lighten or darken the image ...
2
votes
1
answer
249
views
Use Cycles baking for Blenders internal renderer
I started modeling a house that I want to use in a game. I really like the workflow of nodes if it comes to materials. So I decided to use the cycles renderer in 'material view' for modeling, ...
2
votes
1
answer
211
views
How do I match old-style (Blender Internal) specular hardness with new-style (Cycles) Principled BSDF Roughness?
I am trying to match the specularity size of an old Internal material (controlled by a Hardness value) and a new Cycles material (controlled by a Roughness value).
As can be seen in the image, ...
2
votes
1
answer
591
views
Physically correct render of material covered with another material
What is the physically correct way to setup light shaders for such object as wood plate covered with varnish? Wood and varnish have their own indexes of refraction, however they are kind of a single ...
2
votes
1
answer
1k
views
Transparent object with png texture renders grey
my object with a transparent material and a png texture with alpha channel renders grey instead of transparent.
My setup looks like this (see pictures below)
I baked a shadow map and saved the images ...