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0 votes
1 answer
450 views

"Materialize" light sources and material from MatCap or Studio viewport shading

I know MapCap and Studio viewport shading is only for previewing the model, not for the final rendering. But let's say I accidentally run into a lighting condition I like in MapCap: Is it possible to ...
Lai Yu-Hsuan's user avatar
  • 2,022
2 votes
0 answers
125 views

Beginner help with Old-Style Vehicle Lights

I've been using blender seriously for all of a week now, but I have experience with modeling, texturing, and the generalities of 3D modeling from other programs. My current project involves texturing ...
Cartres's user avatar
  • 21
2 votes
1 answer
892 views

How to render objects only with their materials diffuse color or without lighting

I am currently trying to write a python script with bpy and Blender 2.9 to render images of a couple of thousand wavefront objects with material information. I only need the "true colors" of ...
philkatkit's user avatar
1 vote
0 answers
8 views

My model is not showing correctly in the viewport [duplicate]

I´ve been working on this model for some time now, i added some materials and added light, it had been working just fine , until i loaded the project today and my model is now like this... Thanks for ...
Rafael Takaki's user avatar
0 votes
1 answer
38 views

Weird View in Blender Render view, black object in Object while moving, transparent render, Eevee [duplicate]

The problem is this: In the render view it seems that a kind of shadow of the object remains in the object itself when you turn around the object. It's dark gray. Materials and lights stop working. ...
Denise's user avatar
  • 3
1 vote
1 answer
1k views

Why Scene Lights are not displayed in Eevee render?

I am a beginner modelller. I started learning Blender in August but I still can't figure out texturing. I just barely figured out using materials. My problem is: In the viewport the preset world ...
Mikoto Misaka's user avatar
1 vote
2 answers
375 views

Why does the guard of my sword glow when it shouldn't

I am working on a final render for my little sword project I have been working on, but this issue perplexes me. Essentially, when I render the scene in cycles, the guard of the centre sword glows. ...
LightOfTheNight's user avatar
0 votes
0 answers
38 views

Lost Cycles Render Settings [duplicate]

I was working in the Eevee renderer and when I switched over onto cycles I noticed that all the settings tabs that would have been under 'scene' were gone. Not only this but I couldn't change the ...
Mark Byford's user avatar
0 votes
0 answers
92 views

Unwanted black lines

Can you help me by explaining how to get rid of those black lines in Blender? Thank you very much.
Cyril's user avatar
  • 49
0 votes
0 answers
300 views

Viewport Not Rendering/No Lights/No Materials

I just did a render 2 min ago. I'm on blender 2.9 and I was playing around with the denoise features. At the time, the lighting was working, and the materials on my object were perfectly fine. I was ...
Daniel's user avatar
  • 1
0 votes
0 answers
25 views

Rendering problem

I have a problem with the rendering of my scene, instead of having a nice gradation as on the real time rendering, I have this result, with plain colors, it's very weird, I don't know the reason for ...
Cyril's user avatar
  • 49
1 vote
1 answer
207 views

How to cull the backside of a mesh but keep the lights inside?

First off: the "backface culling" option for materials doesn't seem to do anything. Second: I got the effect I wanted (almost) by using the Geometry node to mix a Transparent shader with a ...
hatinacat2000's user avatar
0 votes
0 answers
42 views

Grainy lights in Blender Cycles [duplicate]

I have this night scene and it's pretty clear that something is not right. The lights are strange, like muffled, making everything grainy. Does anyone have an idea that can fix this?
VikSn0w's user avatar
  • 35

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