All Questions
106
questions
4
votes
2
answers
3k
views
Cycles Realistic Lighting & Emission material
I've been reading a bit on realistic lighting in Blender and was introduced to realistic physical light values, as well as color management through Filmic Blender and the Exposure slider.
This ...
0
votes
1
answer
440
views
Reflections showing wave pattern after adding plane
We actually it is quite hard to describe my problem with only using words.
1
My problem is this weird wavy contour. Without the plane underneath the can, the reflections look fine (like in the bottom ...
0
votes
1
answer
163
views
How do I create a material that emits light based on how much light hits it?
I was wondering if anyone has an idea how I would make a material that emits light based on how much light hits it from a spot lamp in the scene? Using cycles render engine.
Best,
Brad
0
votes
1
answer
91
views
Why i cant see the poster through transparent material
I have 2 transparent sheet top and bottom and between both there is a poster (image) and emission from bottom. Why i cant see the poster through the transparent sheet and also the emission i have ...
4
votes
1
answer
7k
views
Realistic Car back lights [Cycles]
So I was working on a night scene with a model of a mustang. My scene looks similar to this:
I was wondering if anyone knew how to produce the glow of the rear lights; how they start orange, but are ...
2
votes
1
answer
566
views
Default lightning, or how to adjust materials properties correctly
Situation:
I always adjust my materials by hdri environment map. This method work well for me. But what if I want to share my materials, or sell it?
I search for some default lightning setup and I ...
0
votes
0
answers
456
views
Cycles - Glossy Object too dark, Background too bright
I have set up a simple scene using a simple glossy material for my object, but, although the scene is enclosed and there is even a world background just in case, the object is way to dark compared to ...
5
votes
1
answer
2k
views
How do I control the blurriness of light through frosted glass?
I'm trying to create soft lighting through non-bumpy frosted glass. This is my attempt and it's not really working the way I want it to as reflections have no blurriness and not the kind of blurriness ...
8
votes
1
answer
1k
views
Make light paths only pass through non-emitted areas?
I'm trying to make it so that the plane is transparent except for the light from the aqua emission. Or in other words, how can I make it so that the plane's white areas are transparent and the plane's ...
0
votes
0
answers
1k
views
Textures appear too dark in render
This is imported from World of Warcraft, and the first thing I noticed when applying materials was that some textures had some transparency even though they probably shouldn't. In material view these ...
1
vote
1
answer
1k
views
Relation between BI and Cycles lamp energy/emission values?
I have two identical scenes, one in BI and one in Cycles. They both have point lamps in the same place (or, in the case of a linked scene, it's the same lamp with different settings in each). The BI ...
5
votes
1
answer
2k
views
Change emission without affecting material color though glass
I know that I can change the emission value of a material without increase the brightness of the object using "Is Camera Ray" socket of Light Path node, but how do I change it when the light is coming ...
2
votes
2
answers
764
views
How do I Remove Reflections Off a Diffuse BSDF Surface?
You can see that the plaster walls are somewhat reflecting the floor (which is 45% glossy, 55% diffuse) and I neither changing the glossy setting in the Ray Visibility for the floor nor the walls ...
3
votes
1
answer
3k
views
How do I create a bumpy reflective material?
I'm doing a project for practice, and I want to recreate this lighting shown below. I don't know too much about nodes and node setups (I'm currently studying it). I believe I have the appropriate ...