All Questions
106
questions
1
vote
2
answers
4k
views
Reduce reflections
I've got a textured table with some objects placed on top. However, I'm unhappy with their reflections on the table surface: how can I reduce such reflections?
I'm using the following node setup for ...
0
votes
1
answer
469
views
Exporting .blend adds an "emissive" value even without emission shader
When I export my object from Blender, it exports with an "emissive" property under materials with a value of [0.8,0.8,0.8]. I cannot for the life of me find how to set this value to 0. When I'm ...
0
votes
1
answer
315
views
Editing lighting on the sides of a cylinder
I'm creating a simple jar and lid in Cycles, but the sides of lid have this odd gradient effect I can't seem to get rid of. The highlights are only visible along the upper half of the sides. I'm not ...
0
votes
1
answer
506
views
Achieving inverse shadows?
When light hits an object, it of course generally bounces away, leaving a dark area on the opposite side—a shadow.
What I would like to know is, how would I do the opposite? How would I create a ...
2
votes
0
answers
184
views
Is there a way to use the handy clay render button in 2.79. But exept elements from this?
I want to render a room in clay.
But also want to use an emission object in the scene, to light the scene.
Is there a quick way to do this?
Besides giving all things a clay material and expecting ...
2
votes
1
answer
995
views
How to get transparent iridescence using Cycles?
I've succeeded getting iridescent with this Cycles node setup:
Physical iridescence in Cycles?
This did the job, however I need a transparent/clear iridescence like this
So I tried plugging the ...
0
votes
1
answer
730
views
No light or transparency through glass and water objects using various transparent materials
I'm trying to render an image that has a wall of windows through which sun should be reflecting into an environment, and a pool with a glass wall facing that wall of windows. At the moment I'm going ...
0
votes
2
answers
689
views
Glass material not working properly... When I add a light source it makes these colored dots [duplicate]
I need help with my glass material. For some reason when I add glass to my scene it makes these little dots which I can´t get rid of.
This is the node editor for my glass material.
0
votes
0
answers
1k
views
How can i make realistic lighting for a 3D car?
I'm making a 3D scene with a car, on Blender Cycles. (fisheye camera)
Everything does seems fine for me but only the car lights doesnt work because i don't know how to apply them, i already tried to ...
1
vote
0
answers
70
views
Prevent World from coloring Glass
I have a scene with some glass windows that show through to the World background. For now, the world is just a flat color. But in post, a different background will be photoshopped in. So I need the ...
0
votes
0
answers
56
views
How to put one material where the light is hitting and one where the light isn't?
So I want to create an object using cycles render that has two different materials applied to it. One of the materials can only be seen on the object where the light is hitting and the other material ...
0
votes
1
answer
1k
views
How can I achieve more realism in this given scene? [closed]
I've been working on this project in Cycles for quite some time now and it's probably my first project I created and rendered in blender (besides creating some simple shapes before but not rendering ...
0
votes
0
answers
201
views
Solution to lots of Emission Materials Causing Noise in the Render
I'm creating a low poly space scene, and I'm using a emission material for the stars. I knew this would be a problem because it would create noisy renders, but I thought I would find a solution! :) ...
-1
votes
1
answer
422
views
How can I create this material?
I'm trying to create a Diamond YouTube Play Button in Cycles ( Silver-Plated, with a crystal triangle. I'm struggling to get the accurate result, please tell me the accurate shader for this and some ...