All Questions
62
questions
3
votes
2
answers
2k
views
Apply Texture only on parts of Object with nodes
I'm trying to model a beer bottle and I'm almost finished now. The only thing I still need to do is to apply the labels to the bottle. In Cycles I already mixed the Shaders for the glass and the label....
2
votes
1
answer
141
views
How to place a texture? [duplicate]
I was continuing further on the project while I assigned different materials to the face of the cube i was stuck on assigning the the texture to highlighted face how do i do it?
4
votes
1
answer
8k
views
How do use one channel from an image in a material?
I have an image that is split up over the RGB channels. I only want to apply the data from the blue channel. I have made a material and a texture using nodes that separates the color but when I select ...
5
votes
2
answers
283
views
Accessing image texture uv channel connected to Cycles material Image Texture
Trying to figure out how to read the uv channel used by an Image Texture input from Python. So, in effect, how to access the "Vector", then grab the attribute name:
0
votes
1
answer
4k
views
Problem with scaling uv's to tile textures at the right size
Using cycles don't understand how to scale my uv so that it looks right on the model but remains small enough to fit in the uveditor image so i can bake it properly. The texture image is bricks and is ...
1
vote
2
answers
347
views
Cycles Node Editor: Double Diffuse problem
Basically there is 1 area and it is all 1 material.
It consists of 3 parts/UV maps: Mountain, Soil, and Beach. The UV maps "overlap" each other which means that the faces of transition between the ...
4
votes
1
answer
351
views
Uniform Texture Page Repeat
I am looking for a simple way to repeat part of a texture page uniformly over a large model. On the right you can see my texture page which I am using for multitexturing. On the left you can see the ...
0
votes
2
answers
136
views
Multiple materials on a specific shape? [duplicate]
Using cycles, how would I go about making text that is UV mapped onto a surface (in this case a book cover) have a gloss while the remaining part of the image stays matte? The text needs a kind of ...
3
votes
1
answer
6k
views
Combining two shaders, one with color map, one with a specularity map
I'm trying to add a specularity map to a mesh with a color map shader already on it. However, when I attempt this, I seem to have to choose between one shader or another (see the ...
1
vote
1
answer
518
views
Material not assigning in cycles render, works in blender renderer
I am trying to assign a material to a mesh I have. Whenever I assign a material to my mesh in blender render, and then change the diffuse colour, it works, though when I try the same thing in cycles ...
8
votes
2
answers
11k
views
Cycles Emit Light from area on Texture
So I have a giant object that is completely uv unwrapped. I would like to make areas of the object with a specific area of texture emit light.
The problem is that this object (and it is only one ...
7
votes
1
answer
938
views
Is the w-coordinate of the UV coordinate system supported by Volumetric materials?
I want to calculate the density of a volumetric Emission material using the distance inward from the mesh surface. I've been able to do this with a cube and several coordinate systems: generated, ...
11
votes
2
answers
3k
views
How can I create a staggered, repeating procedural pattern?
I read "How do I create repeating patterns in cycles with procedural textures?" here on Blender Stack Exchange, and "staggered texture mapping" on Greg Zaal's website. I thought it seemed possible to ...
5
votes
1
answer
4k
views
Gradient Fade on this texture in cycles
I have a bunch of planes with a laser beam texture applied, from the CGCookie tutorial.
I want the beam to fade along the length of the beam. Unfortunately fiddling around with the color gradient ...
0
votes
0
answers
2k
views
Texture not rendering in cycles
I want to add a wood texture to this art mannequin. I have tried everything, I have Unwrapped the model plugged in a mapping node and messed about with the scale but I'm sure I have overlooked some ...