All Questions
62
questions
1
vote
1
answer
865
views
How to fix this stretched texture?
I try to apply this material on my object but I can't figure out how to fix this stretched texture.
as you can see in the screen, i use Blender v2.79
my meshes are unwrapped on the only existing UV ...
0
votes
1
answer
5k
views
How can i apply a PNG logo on my material? [duplicate]
I have a project with a material I want to add to my sphere. I want to add this logo onto the sphere. I have tried various ways of uv mapping but I keep messing up :/
This is my current material ...
1
vote
0
answers
24
views
Texture doesn't show up after UV wrapping [duplicate]
I have made a model, UV mapped it and made a UV image, but it doesn't show up on the actual model. I feel like I'm doing everything right, and don't understand what I'm doing wrong. Blender version is ...
15
votes
1
answer
10k
views
Using an RGB map to assign various shaders in a material
I am importing a RGB image into Blender and I would like to replace the colors of the image by materials (Glossy, Glass, or other complex Node setups).
For example I would replace the green with an ...
0
votes
0
answers
1k
views
Overlapping two textures on one object
I have one object with texture one it. I would like to mix another texture but only on some parts of the objecs.
Similar what painter does with the brush. He brushes smaller color parts into bigger ...
1
vote
0
answers
317
views
Cycles displacement material wrong uv mapping
I managed to get uv mapping to get pseudo-randomly change on each object having the material.
I've based the randomness on the Object Info random output, and get the uv to be rotated, shifted and ...
1
vote
0
answers
614
views
Why is my texture gray in the viewport?
I have an object which I unwrapped and already assigned a texture to it. I am trying to assign the same texture to the back of it, but I am getting a gray color on it. When I render it, it shows that ...
1
vote
1
answer
521
views
Stripes over 3D objects using ColorRamp
Basically my task is to generate Color Ramp over 3D model. My confusion is in term of 3D Texture Coordinate that does not rotate and also if I were to use MODULO, the modulation stays under 1 Blender ...
1
vote
2
answers
2k
views
Material appears flat in render
The material preview looks awesome, however the viewport render looks terrible
I got the material online and appended it. The mesh is UV Mapped. What am I missing?
1
vote
0
answers
370
views
How can I merge textures from multiple materials into one?
I have two objects that I want to merge. They have different materials. Both were unwrapped and textured separately. When I join the meshes, it makes a single object with two materials. I wish to have ...
0
votes
2
answers
2k
views
UV unwrapping and Glass texture
I am currently making a syringe in Blender. One problem I have is the material. It looks very unrealistic. Yes, I know that they are normally made out of plastic, but this one has to be glass. Here is ...
2
votes
4
answers
2k
views
Adding texture to one side of a mesh only ( based on axis)
I want to add snow to a mesh, so I need to add the second texture based on the global z of the scene, i .e . it should only cover the top of the object. How can this be done? Is it possible to say "if ...
3
votes
1
answer
4k
views
Why do materials & textures look different in material mode & Cycles render mode?
I'm at a loss :/ My textures and materials look completely different in the Cycles render view vs. the Materials or Textures view. I'm confident there is a fairly obvious piece I am missing. I'm ...
2
votes
0
answers
1k
views
How to add image texture 'layer' onto material? [duplicate]
I'm new to Blender and I have another problem:
I've got myself nice, shiny material on my space ship, however it's really clean and now I want to add some details to it - stripes, logos, text etc.
...
1
vote
1
answer
225
views
Texture showing in preview render, but not in finished render
I added a plane, UV-unwrapped it, and added a Checkerboard image texture. It shows perfectly fine in the render preview, but when I render it, it doesn't show /:
I checked the nodes, etc. I'm using ...