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3 votes
1 answer
2k views

Is it possible to get the length of a ray inside an object with nodes?

Is it possible to get the distance a ray travels inside an object with cycles material nodes? Then map it to a 0-1 range to create a map: E.g. to adjust the color of a Glass node to make it more ...
gandalf3's user avatar
  • 158k
16 votes
1 answer
5k views

Dot matrix display in Cycles?

Is it possible to make a dot matrix look with cycles? I attempted this with the following node setup: However, the dots should be round, and each dot should only have one color. As you can see, this ...
gandalf3's user avatar
  • 158k
13 votes
2 answers
4k views

Is it Possible to Create an Opalescence Shader in Cycles?

Is it possible to make an Opalescent shader in cycles? From Wikipedia: Opalescence is a type of dichroism seen in highly dispersed systems with little opacity. The material appears yellowish-red ...
gandalf3's user avatar
  • 158k
8 votes
1 answer
2k views

Is it possible to use the output of a Renderlayer in the material nodes of another RenderLayer?

Is it possible to use the rendered output of one renderlayer in the materials on another render layer? How can I achieve this?
gandalf3's user avatar
  • 158k
47 votes
3 answers
26k views

Iridescence In Cycles?

Is it possible to create an iridescence shader in Cycles? Specifically for something like DVDs, soap bubbles, engine oil, etc..
gandalf3's user avatar
  • 158k
9 votes
1 answer
3k views

Adaptative ray bounces in Cycles

Sometimes, in order to avoid noise and render faster, I set the bounces to 0. The problem is that I don't get any reflection on water, glass, etc. I know that some nodes provide tests to stop a ray (...
matali's user avatar
  • 2,811
5 votes
2 answers
5k views

Rendering Translucent Materals through Glass in Cycles

I am trying to make a realistic orange juice in a glass scene, but the glass seems to mess things up, as can be demonstrated by enabling "no caustics" Without glass with caustics, with the glass ...
gandalf3's user avatar
  • 158k
12 votes
2 answers
13k views

Cycles viewport render different than f12 render?

What could cause this? f12: Viewport: (the f12 has fewer samples, but even when the viewport is at lower samples it looks different..) I know about color management, but that is at the defaults.. ...
gandalf3's user avatar
  • 158k
16 votes
2 answers
16k views

How To Create a Matte Car Paint Material?

This is something that has been irking me for a while, as I've been working on a car project. I'm trying to create a paint (in cycles) similar to the the material in this image: The problem is, ...
CharlesL's user avatar
  • 15.4k

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