Skip to main content

All Questions

0 votes
0 answers
18 views

PNG look all messed up compared to the rendered view

When I'm in blender it looks fine but when I try to render it the model gets jumbled up.
Mr Oddball's user avatar
0 votes
2 answers
70 views

How to make light leak through a plane lit by a spot light?

I'm wondering how I can obtain a realistic partially transparent object using a spot light. I see the effect of the light on the side directly lit by the spot light, but I see nothing on the other ...
Franck's user avatar
  • 1
1 vote
1 answer
59 views

Why doesn't my object material show in Viewport shader?

I am having trouble seeing my Boat Materials in Rendered Viewport Shader Mode. It is only showing in materials. Original project Pack.Blend Beige Wallpaper Jpg Wood Wallpaper Jpg
sunny visuals's user avatar
1 vote
1 answer
47 views

New objects are grey, ignore material

I've been working on a project and seemingly out of nowhere, any new object I create ignores any materials, and is always grey. As you can see in the picture attached, the object is completely grey. ...
Skessler's user avatar
0 votes
0 answers
19 views

How to make image textures map to generated masks to randomize placement on separate objects? [duplicate]

I found some high quality floor textures, but they are a part of a Mulit Texture pack, so its multiple images of individual floorboards. I'm trying to create a node arrangement that assigns a solid ...
squillium_'s user avatar
1 vote
0 answers
81 views

normal map error in mesh with subsurface

I was making my character for study, I made the model with many vertices, then I made the retopology, so far so good, I put the color texture and the normal map, but when activating the subsurface, I ...
André Soutevam Vilela's user avatar
2 votes
1 answer
985 views

Is it possible to have seamless material blending on two separate objects?

I'm looking for a way to make more seamless joints between separate objects when rendered with cycles. I've noticed that joining multiple meshes will create a seamless edge, even between different ...
mdcrtv's user avatar
  • 93
0 votes
1 answer
249 views

How do I make an Icon look like glowing water in cycles?

so i'm trying to get an icon of mine too look like it is water that is glowing it doesn't have to be transparent or anything. I just want the object to have the illusion of glowing water. i have tried ...
SocialHermit's user avatar
2 votes
0 answers
507 views

How to make the iris eyes respond to light?

I did a tutorial on modeling a realistic eye: https://youtu.be/n0r0UnaIK_Y Unfortunately, I could not adjust the (iris). How to make the eyes of the iris respond to light so that it narrows? Someone ...
Dmitriy's user avatar
  • 21
1 vote
1 answer
434 views

How to select meshes with transparent materials applied to them only?

I want to select all meshes which a transparent material (e.g. glass) has been applied, when using Cycles (if it matters at all)? I just know how to select meshes with any kind of material applied to ...
Amir's user avatar
  • 3,062
1 vote
0 answers
48 views

How would I make something look super far off and really big while having that white kind of haze to it? [duplicate]

I want to put a ship over a city but make it look really big and have that white hazy look to it, like the death star has here. See how it's transparent-ish and kind of smokey white? How do I do this ...
blender_user1234534323's user avatar
2 votes
1 answer
5k views

How to append an object and its material at once?

I'd like to append an object and its material at the same time. When I try to append an object then the material is not applied to object. How can I append both at once?
atek's user avatar
  • 10.1k
2 votes
1 answer
1k views

Cycles Render Equivalent of "X-Ray" Function

Thanks for taking the time to hear out my predicament. So I'm trying to recreate some vg items, nbd, but I'm having trouble finding an answer (let alone a proper title for the question..) as to how ...
LanceBeryl's user avatar
2 votes
3 answers
14k views

My Normal Map makes my material black

When I apply an image texture to my material its fine. But when I Connect a Normal Map The objectis black in rendered view. Without Normal Map With Normal Map Also how do you add a .blend file in ...
Chris's user avatar
  • 21
1 vote
1 answer
560 views

How can I create a bump line across an object using textures?

I want to create a photo realistic lego man in bender cycles. But the problem is that I cant figure out how to use my black and white texture to make this little bump line across the lego minifigures ...
JustNat Bro's user avatar
7 votes
1 answer
133 views

Difference based colorramp

I'm trying to color a cube based on it's distance from another object along the z axis. I can color the cube based on it's own z axis, but when I try to reference another object (e.g. the plane in the ...
neon_ninja's user avatar
5 votes
1 answer
147 views

Is there a way to get a unique value per dupli group instance?

Given a number of dupligroups, is there a way to get a unique random value for each one in a cycles shader? Using the object info node won't work, as each instance consists of multiple objects. I'd ...
gandalf3's user avatar
  • 158k
1 vote
1 answer
424 views

A rectangular-parallelepiped of light in a volume shader

(related to this and this) Well, I'm not yet (but not so far) ready for cylinders but still trying to learn! Now let's play with rectangular-parallelepipeds and do the same thing : A shape of light ...
Bithur's user avatar
  • 8,284
5 votes
2 answers
962 views

A tube of light in a volume shader

As I had much fun with this (thx Chebhou) but gaussian functions are a bit too complex for me, i want my volume scatter cylinder to have simply a smaller cylinder emitting light inside it, from the ...
Bithur's user avatar
  • 8,284