Skip to main content

All Questions

7 votes
1 answer
133 views

Difference based colorramp

I'm trying to color a cube based on it's distance from another object along the z axis. I can color the cube based on it's own z axis, but when I try to reference another object (e.g. the plane in the ...
neon_ninja's user avatar
5 votes
1 answer
147 views

Is there a way to get a unique value per dupli group instance?

Given a number of dupligroups, is there a way to get a unique random value for each one in a cycles shader? Using the object info node won't work, as each instance consists of multiple objects. I'd ...
gandalf3's user avatar
  • 158k
1 vote
1 answer
424 views

A rectangular-parallelepiped of light in a volume shader

(related to this and this) Well, I'm not yet (but not so far) ready for cylinders but still trying to learn! Now let's play with rectangular-parallelepipeds and do the same thing : A shape of light ...
Bithur's user avatar
  • 8,284
5 votes
2 answers
962 views

A tube of light in a volume shader

As I had much fun with this (thx Chebhou) but gaussian functions are a bit too complex for me, i want my volume scatter cylinder to have simply a smaller cylinder emitting light inside it, from the ...
Bithur's user avatar
  • 8,284

15 30 50 per page
1
2