All Questions
19
questions
7
votes
1
answer
133
views
Difference based colorramp
I'm trying to color a cube based on it's distance from another object along the z axis. I can color the cube based on it's own z axis, but when I try to reference another object (e.g. the plane in the ...
5
votes
1
answer
147
views
Is there a way to get a unique value per dupli group instance?
Given a number of dupligroups, is there a way to get a unique random value for each one in a cycles shader?
Using the object info node won't work, as each instance consists of multiple objects. I'd ...
1
vote
1
answer
424
views
A rectangular-parallelepiped of light in a volume shader
(related to this and this) Well, I'm not yet (but not so far) ready for cylinders but still trying to learn!
Now let's play with rectangular-parallelepipeds and do the same thing : A shape of light ...
5
votes
2
answers
962
views
A tube of light in a volume shader
As I had much fun with this (thx Chebhou) but gaussian functions are a bit too complex for me, i want my volume scatter cylinder to have simply a smaller cylinder emitting light inside it, from the ...