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1 vote
1 answer
714 views

Modelling and texturing specific wood flooring

I was wondering how you'd go about modelling and texturing the wooden floor that can be seen in the painting below. Of course the "module" is a square and the four wooden planks around it, but doing ...
Lorenzo Palacio's user avatar
1 vote
0 answers
579 views

Use incoming light as a mask?

I'm making a shader for people that relies heavily on the ability to take incoming light and use it as a way of blending 2 materials. For Eevee, it works perfectly. Take a diffuse shader, plug it into ...
AxiDes's user avatar
  • 236
1 vote
0 answers
66 views

Is it possible to displace a mesh based on Light Path node?

At the image below I expected the cube to be displaced by plus 1 unit in x,y,z axis. However it is staying as it is (notice the yellow outline).
xlxs's user avatar
  • 1,163
2 votes
1 answer
1k views

Project Texture from Camera (like Window, but not from Viewport)

I have a Window projected texture and a fixed camera. The texture was made in another program based on a render of the scene. As long as I am looking through the camera, the texture is lined up ...
Ascalon's user avatar
  • 6,647
2 votes
1 answer
3k views

Blender 2.8 "Shadeless" material setup not shadeless

The following node setup is not functioning as a shadeless material. When the input is set to white, the material renders as grey. You can turn up the emission value, but that does not guarantee that ...
Tom Wright's user avatar
8 votes
2 answers
3k views

Brick texture with multiple colors

Using the Brick texture is it possible to have more than 2 solid colored bricks unmixed with the bias? I have been putting a color ramp on the output of the texture node, at constant to get 2 colors. ...
Nick Sieben's user avatar
0 votes
1 answer
1k views

How to save a node setup for easy access in default scene

How can I save a node setup, such as procedural texture, so I can easily access it in my default scene. It would be a great help to not have to import or start fresh each time.
Glen P's user avatar
  • 168
3 votes
0 answers
1k views

Suspended glitter in clear material

I've been hunting for a bit with no real results for a material that looks like glitter cast in resin or clear nail polish with glitter floating inside of it. There's plenty of results for solid ...
Honi's user avatar
  • 41
1 vote
1 answer
2k views

Displacement node not working as expected

I'm learning displacement node setups and I can't seem to get it to work properly. The height map seems not to be in sync with the rest of the maps, although I've checked with node wrangler that all ...
Duncan's user avatar
  • 11
0 votes
1 answer
1k views

Textures turn black in material and render mode [duplicate]

I downloaded a free shader setup from a site and after unwrapping it, the texture comes fine in the texture shading viewport. But when I shift to Material, or render shading, the object is just plain ...
Zahrin D'Silva's user avatar
0 votes
1 answer
516 views

Why does combining a surface and volume node result in a black material?

I'm trying to make a fluid with something dissolved into it. It's almost opaque but there are some spots of lower density solute. This is why I can't just use nodes on surface alone--I need to be able ...
Bobby G.'s user avatar
1 vote
1 answer
1k views

A Black Material Problem on imported DAZ Obj materials

I'm currently trying to materialize a DAZ Imported OBJ Character and the process was difficult, but I'm making good progress in the translation. However, I've run into a wall. Im trying to simplify ...
Green Flamingo's user avatar
1 vote
1 answer
447 views

How to clip a material and give the illusion that it is 'solid' or 'filled' with Cycles?

I am using a combination of Cycles material shaders to perform a "clipping" view for a geologic cross-section. The answers to the following question explain very well how to achieve the cut-away view....
joswhite's user avatar
0 votes
0 answers
214 views

Cycles Plane With Equal Shading On Both Sides

I made some grass, but with the lighting I am using one side is dark because there is no light shining on it, so I want it to have no shading, but the problem is I still want it to change colors with ...
Tech Crate's user avatar
1 vote
1 answer
489 views

weird white reflection in my glossy material

There is no bright light shining on the material so I am confused. Must be somethign wrong with my settings As you can see the mushrooms have weird white circles on them.
Jack Jonny Killick's user avatar

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