All Questions
392
questions
2
votes
1
answer
3k
views
Roughness in cycles render. Need help with nodes
I am new in a blender, So I have a problem. I created photo scanned texture with normal and bump map (8K res)in photoshop.
When I applied it on the object, all looks good in material preview mode, but ...
2
votes
1
answer
113
views
inequalities using math node
Using math nodes I generated that pyramid like shape, but I want to impose inequalities.
The equation for the following pic is 9-8|x|-y=0 but I want to impose inequalities to the equation where 0.75&...
2
votes
1
answer
3k
views
Realistic Human Skin in Cycles
I have a character with some strange textures, and I don't know how to use them. For example for face i have these files:
...
1
vote
1
answer
888
views
Liquid metal node setup
I'm trying to create a node setup for a liquid metal like material similar to this, but even after hours of trying, I'm nowhere near. Can anyone give me any advice on how to do this?
2
votes
2
answers
602
views
Why do I get a hard edge when mixing a Transparent and Glossy node with a Fresnel node?
When I use Fresnel node to mix Transparent node and Glossy node I get a hard edge between these nodes.
However then I see Fresnel node and see the gradient mask, there is no hard edge.
Why mix gives ...
2
votes
1
answer
936
views
How do I use texture maps in Cycles nodes? [duplicate]
What I did:
Change render engine to Cycles
Add Suzanne
Add plane
Scale plane by 5
Change environment texture to HDRI from https://hdrihaven.com/
Change Suzanna node setup
Change plane node setup (use ...
0
votes
1
answer
1k
views
Texture paint does not render in cycles or is very light
The texture paint and noise texture on my creature shows up in material preview mode, everything seems to be correct, but it does not show up in rendered mode or in the final render, or maybe it is ...
1
vote
2
answers
767
views
How to Make Earth in Blender tutorial - How to implement the cloud shader properly?
Im following blender gurus How to Make Earth in Blender (Cycles) tutorial, and around the 16 minute mark, when he adds the clouds, mine still end up being opaque. I have followed his exact node setup, ...
1
vote
2
answers
327
views
why im getting this strip lines
How to get rid of this strip lines.
Blend File
Below are my nodes. How can i adjust and disappear those lines.
uv mapping
I tried to adjust the coloramp but did not work. Any suggestion. Thanks
2
votes
2
answers
836
views
More than 5 mix/principled shaders turns material pink in material preview but not in rendered preview? No missing textures
I'm doing a 3D map with a single material only using masks to change between terrain types, but once I add more than 5 mix/principled shaders the material turns pink, this issue just happens in the ...
2
votes
1
answer
67
views
Blender Cycles: uniform position-based colors?
I am trying to create an effect where I have several objects (say, cubes) which draw their color from an underlying texture.
Imagine, for example, if I had a rectangular region consisting of side-by-...
1
vote
1
answer
506
views
Weird gaps in mask texture painting
I'm trying to paint a terrain mesh with multiple textures using a node setup involving masks, the problem is... Something is not letting me paint on these parts (where the rock texture is) The plains ...
1
vote
0
answers
22
views
Scaling textures across different objects [duplicate]
Is there a way to keep the checker texture the same size?
Currently it scales with the size of the object, even though the scale in the Cycles node itself is set to 5, a value of 5 looks different ...
2
votes
2
answers
3k
views
How do I get this bright colored yet plastic like reflective material
I have this object I want to make but
when I try to mimic this texture with a shader in cycles , it just looks darker, no shine or reflectiveness, and does not have the same kind of almost plastic ...
0
votes
0
answers
51
views
In 2.81, particles aren't rendering with their materials (object mode in cycles)
I'm trying to render some cool wallpaper for a new phone I'll be getting in a few weeks. I have an object generating particles that are falling from it. These particles are rendered in "Object" mode ...