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0 votes
2 answers
19 views

Object rendered without material [duplicate]

I have an object in blender that I put a metallic material on and I see it in the viewport but when I render it turns black and the material disappears i need to render it with transparent background ...
Or1's user avatar
  • 9
0 votes
0 answers
61 views

How can I make cotton batting or a material similar to it

I want to make this cotton batting in blender but having a hard time figuring out how to get this result. Would really appreciate some help.
Huzama Khalid's user avatar
0 votes
0 answers
608 views

Metallic Material Reflection - Only showing the shape of light?

I have a material used for the backdrop along with most objects that are created. Once applied and rendered in Cycles the metallic spots only seem to reflect the square of the area lamp. Screenshot of ...
DMDesign's user avatar
0 votes
1 answer
237 views

Donut doesn't looks like Blender Guru's one

For an odd and unknown to me reason, my donut seems to look VERY different from Blender Guru's one, as seen in the attached images. I've done exactly everything just like in the tutorial even color ...
Konstantin's user avatar
6 votes
4 answers
1k views

Shading issue while scaling one side of cylinder

When I scale a cylinder from one side and then do Shade Smooth and Auto-Smooth some shading issue are still visible in the image. I tried to increase the Auto-Smooth, value but it doesn't give the ...
Yash Sasotri's user avatar
0 votes
1 answer
108 views

How can I create a "pencil edge" to my object?

Blender 2.93.1 Cycles with GPU Compute - OptiX Denoising Light Paths: Total 4 Diffuse 2 Glossy 2 Transparency 6 Transmission 12 No Clamping (I put the light path details here since I'm working with ...
James Wheeler's user avatar
1 vote
0 answers
41 views

Transparent material creating unwanted shadows on mesh behind

Material for the eyelid mesh is a simple transparent node into material surface output. mesh uses a subdivision and shrinkwrap modifier in that order. It also only shows up in cycles render but not ...
AtomicTranq's user avatar
8 votes
1 answer
1k views

How to a create a slate roof tile with rough edges?

I'm looking for the best way to achieve a slate roof tile effect in cycles like the attached photo. I'm not looking to create a roof like this just a single panel/tile. To create the rough edges, I've ...
jamiers's user avatar
  • 83
1 vote
2 answers
251 views

Cycles. The object doesn't show the material I want, but other, how do I delete unwanted materials?

I modeled Plastic Plate in Blender, then added Clear Glass Material, also render in Cycles, but it doesn't show the glass material. See the result in the image below at the left-hand side. My question ...
Frankfort Stainlesscoin's user avatar
0 votes
1 answer
762 views

Repeating image texture not repeated

I am trying to use an image texture for this mesh, but the texture is not repeating on whole mesh. How can I have the texture repeat (section 3) through section 2 (white for some reason)? I made ...
chhdgxhuc's user avatar
0 votes
0 answers
345 views

Trying to add glow effect to runes

I'm currently working on the "Sword in the stone" tutorial from CGFastTrack but my computer can't support Blender 2.8. How can I make the runes glow in Blender 2.79?
First Last's user avatar
1 vote
2 answers
767 views

How to Make Earth in Blender tutorial - How to implement the cloud shader properly?

Im following blender gurus How to Make Earth in Blender (Cycles) tutorial, and around the 16 minute mark, when he adds the clouds, mine still end up being opaque. I have followed his exact node setup, ...
Bazil Asim's user avatar
2 votes
2 answers
3k views

I have an undesirable black area on my glass shader/object [duplicate]

(Using Principled BDSF) I'm aware that glasses are naturally going to have a bit of black anyway, and I have no problem with the black sections around the base of the main section and the beginning ...
Anthony's user avatar
  • 21
1 vote
1 answer
714 views

Modelling and texturing specific wood flooring

I was wondering how you'd go about modelling and texturing the wooden floor that can be seen in the painting below. Of course the "module" is a square and the four wooden planks around it, but doing ...
Lorenzo Palacio's user avatar
0 votes
1 answer
237 views

How can I combine the object with tape?

I have problem :) I'm working on a project which is basic electric motor model and ı almost finish the project but ı noticed the interetesting thing which is ı dont know How can I combine the object ...
mcanince's user avatar
0 votes
1 answer
1k views

Part of Mesh turns white in Render Mode

This is my first time using blender, and I am trying to create an animation for a phone. When I am in object mode in material view, the image looks fine, but when rendering a frame (in cycles) part ...
kecm01's user avatar
  • 3
1 vote
1 answer
117 views

How do i make round bottle look more cubic with really soft edges?

I am a complete beginer. I was trying to model this 5 liter bottle and then realized it supposed be more squire - like in the included image. How do i do it? No way i can figure it out myself... I ...
Ilez Nazran's user avatar
0 votes
1 answer
315 views

Editing lighting on the sides of a cylinder

I'm creating a simple jar and lid in Cycles, but the sides of lid have this odd gradient effect I can't seem to get rid of. The highlights are only visible along the upper half of the sides. I'm not ...
NikkiBdraws's user avatar
0 votes
2 answers
2k views

Assigned Materials Show Up in Render Preview but Not Final Render

Blender Version 2.77 I’ve been working on a render of a lightbulb recently and I have been having troubles with material slots. I have the materials shows below assigned to certain vertex groups that ...
Skyler Hanson's user avatar
1 vote
2 answers
2k views

How to make dr.eggman mustache?

I am trying to make a the mustache in the picture above but can’t make the same thing. So far I have tried modeling the mustache but there is no hair and it’s just a flat mesh.
user61431's user avatar
  • 130
9 votes
1 answer
2k views

How to distort (in this case) letters, patterns etc underneath a water drop?

I’m interested on how to distort typography, patterns etc. which partially lie underneath a drop of liquid. See example below. How would you approach this?
faybn's user avatar
  • 835
1 vote
0 answers
2k views

Material not appearing in Xcode

I added metal materials to my model in blender using principled bsdf shader. it looked fine in the rendered view. I exported to a .dae file and copied to Xcode following the steps in this post. when I ...
Junaid's user avatar
  • 111
-5 votes
1 answer
185 views

Is it possible create this text effect?

was wondering if it is possible to recreate this text effect in Blender. I've been playing around but nothing is coming close enough. Can't figure things out like the bevel, perspective, & ...
Kevin Doan's user avatar
2 votes
1 answer
599 views

How to achieve a solid glass/emission material with certain refraction and color

I'm having trouble recreating this material in cycles: It's a solid glass bulb with a LED inside and copper threaded fabric which gives it a copper colored glow. I'm not sure how to achieve a ...
Delagone's user avatar
  • 2,098
3 votes
2 answers
22k views

How to import buildings/terrain from google earth

I'm making a live action short film where the characters fly a magic carpet over a city. It's a fast paced scene with the characters weaving around buildings and plummeting to the ground, and using ...
Sam54123's user avatar
  • 189
11 votes
1 answer
979 views

Space between Voronoi shapes

I am trying to create a material that looks like the red material in the image below, more specifically the displacement of the red material. I have a node set up like this at the moment. I have ...
Dan's user avatar
  • 343
2 votes
1 answer
727 views

Procedural wrinkled paper lamp cycles material

I am not completely new to Blender, but I'm actually on a project of interior design visualization where I would like to create a material that would allow me turn any surface into this kind of paper ...
Healthwave's user avatar
0 votes
0 answers
322 views

How do I create a test room for modeling and simulations?

How do I create a low poly room with one door and one window in clean white style that looks nice. I want to have a clean testing room to mainly test simulations in and also test materials for models....
Alfons Marklén's user avatar
1 vote
0 answers
136 views

Is it possible to paint a texture over another texture when they both have different displacement maps in Cycles?

I've always wanted to create a scene where I could have a grass texture with planes as grass and then a dirt texture side by side with their own separate bump maps and displacement maps. If not what ...
Sarsha W's user avatar
  • 306
1 vote
2 answers
599 views

Some difficulties with hair materials

I'm a beginner. Currently I'm modeling a Pikachu. I'm having some difficulties with the materials of my pikachu's hair. Here's a quick render: Only the edges seem to be on point. I'm aiming for ...
Okoyos's user avatar
  • 113
10 votes
2 answers
840 views

Guillaume Kurkdjian Water Material

Guillaume Kurkdjian has this really cool water: How can I achieve this water in blender cycles? (material and modeling of the water) The closest I've gotten is this: This is the material settings ...
Alex Safayan's user avatar
  • 1,116
3 votes
2 answers
2k views

Apply Texture only on parts of Object with nodes

I'm trying to model a beer bottle and I'm almost finished now. The only thing I still need to do is to apply the labels to the bottle. In Cycles I already mixed the Shaders for the glass and the label....
Jonathan's user avatar
4 votes
2 answers
3k views

Assign material to part of mesh

I am doing this Blenderguru tutorial to work on my modelling skills. At about 28:30 min in the tutorial it is demonstrated how to assign a material to a selected part of the mesh (another material is ...
user avatar
6 votes
3 answers
5k views

Flat vs smooth shading in photo-realism and glossy shaders

I understand flat shading is a big no-no for parts of the geometry that curve, so transition between face do not show. I also understand the difference in the viewport: flat shading gives a single ...
buttr_toes's user avatar
2 votes
1 answer
17k views

Make material looks less 'shiny'?

I'm making a model on Blender, and i'm adding texture for it on Cycles, i added a Diffuse BSDF material, on a curves i made but with the lighting (it does need to be with that kind of light) the color ...
beavoru's user avatar
  • 5,397