All Questions
35
questions
11
votes
1
answer
979
views
Space between Voronoi shapes
I am trying to create a material that looks like the red material in the image below, more specifically the displacement of the red material.
I have a node set up like this at the moment. I have ...
10
votes
2
answers
840
views
Guillaume Kurkdjian Water Material
Guillaume Kurkdjian has this really cool water:
How can I achieve this water in blender cycles? (material and modeling of the water)
The closest I've gotten is this:
This is the material settings ...
9
votes
1
answer
2k
views
How to distort (in this case) letters, patterns etc underneath a water drop?
I’m interested on how to distort typography, patterns etc. which partially lie underneath a drop of liquid. See example below.
How would you approach this?
8
votes
1
answer
1k
views
How to a create a slate roof tile with rough edges?
I'm looking for the best way to achieve a slate roof tile effect in cycles like the attached photo. I'm not looking to create a roof like this just a single panel/tile.
To create the rough edges, I've ...
6
votes
4
answers
1k
views
Shading issue while scaling one side of cylinder
When I scale a cylinder from one side and then do Shade Smooth and Auto-Smooth some shading issue are still visible in the image. I tried to increase the Auto-Smooth, value but it doesn't give the ...
6
votes
3
answers
5k
views
Flat vs smooth shading in photo-realism and glossy shaders
I understand flat shading is a big no-no for parts of the geometry that curve, so transition between face do not show. I also understand the difference in the viewport: flat shading gives a single ...
4
votes
2
answers
3k
views
Assign material to part of mesh
I am doing this Blenderguru tutorial to work on my modelling skills. At about 28:30 min in the tutorial it is demonstrated how to assign a material to a selected part of the mesh (another material is ...
3
votes
2
answers
22k
views
How to import buildings/terrain from google earth
I'm making a live action short film where the characters fly a magic carpet over a city. It's a fast paced scene with the characters weaving around buildings and plummeting to the ground, and using ...
3
votes
2
answers
2k
views
Apply Texture only on parts of Object with nodes
I'm trying to model a beer bottle and I'm almost finished now. The only thing I still need to do is to apply the labels to the bottle. In Cycles I already mixed the Shaders for the glass and the label....
2
votes
1
answer
727
views
Procedural wrinkled paper lamp cycles material
I am not completely new to Blender, but I'm actually on a project of interior design visualization where I would like to create a material that would allow me turn any surface into this kind of paper ...
2
votes
2
answers
3k
views
I have an undesirable black area on my glass shader/object [duplicate]
(Using Principled BDSF)
I'm aware that glasses are naturally going to have a bit of black anyway, and I have no problem with the black sections around the base of the main section and the beginning ...
2
votes
1
answer
599
views
How to achieve a solid glass/emission material with certain refraction and color
I'm having trouble recreating this material in cycles:
It's a solid glass bulb with a LED inside and copper threaded fabric which gives it a copper colored glow.
I'm not sure how to achieve a ...
2
votes
1
answer
17k
views
Make material looks less 'shiny'?
I'm making a model on Blender, and i'm adding texture for it on Cycles, i added a Diffuse BSDF material, on a curves i made but with the lighting (it does need to be with that kind of light) the color ...
1
vote
1
answer
117
views
How do i make round bottle look more cubic with really soft edges?
I am a complete beginer. I was trying to model this 5 liter bottle and then realized it supposed be more squire - like in the included image. How do i do it? No way i can figure it out myself...
I ...
1
vote
2
answers
599
views
Some difficulties with hair materials
I'm a beginner. Currently I'm modeling a Pikachu. I'm having some difficulties with the materials of my pikachu's hair.
Here's a quick render:
Only the edges seem to be on point.
I'm aiming for ...