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3 votes
1 answer
20k views

How to get rid of an object's reflection?

I am creating a logo for a friend (not getting paid), and I want to figure out a way to get rid of one object's reflection against another without removing the other object's reflectivity. If you look ...
2 votes
1 answer
293 views

How to add a vibrance value to a render in post processing

Is there a way in Blender to add vibrance? I have a render which I'm trying to add vibrance to in Blender, not in Photoshop (which is what I've been doing, but is tedious). I know there is a ...
2 votes
2 answers
5k views

I can't get emission shader to glow in Blender 2.83 Cycles

I created a scene with balls surrounded by glowing lightning. The lightning is shrink-wrapped to the balls to give a Tesla-like effect (not that convincing - but it's the best I could come up with). ...
1 vote
0 answers
238 views

How to get the segmentation mask of an internal object?

I am trying to render the internal cube on top of the external cube in a segmentation mask, similar to the drawing below (please excuse my bad drawing). I've assigned pass indexes to my materials, ...
10 votes
1 answer
44k views

How can I make an object invisible when I render in Cycles?

Using the Cycles Render Engine How can I make an object invisible when I render?
30 votes
3 answers
31k views

Cycles: Shadeless "Shadow-catcher" Material for Rendering onto Footage

I am superimposing CGI over video footage, and have run into a problem in making materials for objects that act as 'shadow catchers'. Essentially I want a shader that is shadeless—like an emitter—but ...
5 votes
1 answer
512 views

Isolate light cast on a surface through glass

I have a white plane and a glass object on top of it, with 2 spotlights casting light through the glass object. This causes a lot of light to be cast onto the white plane. I want to turn the plane ...
3 votes
1 answer
3k views

Force materials to render on top of others

In Blender Internal there is Z Offset setting for Z-transparent materials, which put one object over another on shader level only. But what about Cycles, how to do it w/o compositor?
1 vote
0 answers
170 views

Glass Distortion without the glass object

i need a glass distortion effect but without the object visible. Is this possible? Would be nice if this is possible to fake in compositing. Thanks so far.
1 vote
0 answers
213 views

Green lantern like construct material in Blender

How do I create a Green lantern like construct material in Blender. Hear are some reference images. This is my attempt but It's not exactly what I'm looking for. For one think I'll like a a bit ...
1 vote
1 answer
354 views

Compositing a Hologram Button

I'm trying to create and composite a scene involving a button with some heavy effects on it. The image below is an example of what I'm trying to create. Example Render: My current render: I have ...
7 votes
2 answers
5k views

Flat material that isn't shadeless

It is standard to create shadeless materials by using the emission shader, often with a Lightpath Is Camera Ray to prevent it from casting light on other objects. This creates a flat color regardless ...
1 vote
0 answers
105 views

Strange color noise in diffuse direct at material edges [duplicate]

I am getting strange color noise in my diffuse direct passes. It shows up at the edges of the model, and at material boundaries on the model. It happens even with basic shaders (just diffuse mixed ...
16 votes
2 answers
4k views

Make the flame of a candle more yellow

Here is what I have so far: The issue is The candle looks like a light bulb... when I tried to make it more yellow via RGB Curves the whole thing got more yellow: Can anyone help me out? Thanks!
2 votes
1 answer
625 views

Blend close shades of colors together in compositor

I have some mesh that is intersecting with itself in some areas. To reduce the visibility of these intersections, I want to somehow blur, blend, flatten, or otherwise smooth out the area. This will ...

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