All Questions
37
questions
2
votes
1
answer
211
views
How do I match old-style (Blender Internal) specular hardness with new-style (Cycles) Principled BSDF Roughness?
I am trying to match the specularity size of an old Internal material (controlled by a Hardness value) and a new Cycles material (controlled by a Roughness value).
As can be seen in the image, ...
0
votes
1
answer
627
views
Blender array modifier changes material when applied
I am trying to create a Street in Blender. Therefor I used the array modifier and created a sequence. The Street has a material which I created.
When I leave the modifier in the Stack, everything ...
2
votes
1
answer
1k
views
Transparent object with png texture renders grey
my object with a transparent material and a png texture with alpha channel renders grey instead of transparent.
My setup looks like this (see pictures below)
I baked a shadow map and saved the images ...
0
votes
0
answers
269
views
Blender 2.80 material differences
Recently i decided using 2.80 for my project created in 2.79 and experienced some issues with materials.
Imported materials from 2.79 seem to work differently on 2.80 to those created in a clean 2.80 ...
5
votes
1
answer
1k
views
What is best way to organize a scene with different sets of materials?
I am currently creating an interior scene and want to show different examples of wall/ floor materials to my customer. So I was thinking about how to organize my scene when I want to have different ...
3
votes
1
answer
3k
views
Force materials to render on top of others
In Blender Internal there is Z Offset setting for Z-transparent materials, which put one object over another on shader level only. But what about Cycles, how to do it w/o compositor?
0
votes
1
answer
460
views
Render Engine For Low Poly Game Assets
What render engine should I use to create low poly game assets with basic diffuse color for unity, blender render or cycles render?
I was trying to create a simple shape with two materials having ...
1
vote
1
answer
78
views
Why am I getting errors with Cycles baking from materials?
So I'm fairly familiar with Cycles, but I just ran into some odd issues baking textures - problems that I don't have with Blender Internal.
I want to bake the colours of the materials that I've ...
0
votes
0
answers
112
views
Is there a way to port all your Cycles Render materials to Blender Render?
I made an object in Cycles Render and I have created and assigned my own materials to the object. I have just realised that a game engine is not compatible with Cycles Render and is only compatible ...
0
votes
1
answer
618
views
convert cycles materials to blender render
I created materials in cycles(assigned a color). I need convert cycles to internal, but when I do it, materials lose color and broke material(Node< none >).
How can i convert?
Thanks!
1
vote
1
answer
3k
views
How can I get this setup in Cycles (for cell shade) [duplicate]
I'm using a material setup in Blender Internal for cell look. I want to use same setup for Cycles but I can't get exact same result.
In this setup; I can select shadow color and direction in color ...
1
vote
1
answer
1k
views
Relation between BI and Cycles lamp energy/emission values?
I have two identical scenes, one in BI and one in Cycles. They both have point lamps in the same place (or, in the case of a linked scene, it's the same lamp with different settings in each). The BI ...
0
votes
0
answers
801
views
Is there an automated way to convert a scene's Cycles materials into Blender Internal materials
I'm working with Cycles, preparing a scene with many objects to export it as fbx to Unreal Engine 4, I unwrapped and baked all textures, named all objects, textures, and materials properly.
The ...
2
votes
2
answers
1k
views
Nodes: Lighten/Darken "Crossfader"
What I seek
I'm not sure if "crossfader" is the best way to describe it, but imagine black on one end, white on the other, and a grayscale image in the center. You can lighten or darken the image ...
2
votes
1
answer
591
views
Physically correct render of material covered with another material
What is the physically correct way to setup light shaders for such object as wood plate covered with varnish? Wood and varnish have their own indexes of refraction, however they are kind of a single ...
2
votes
1
answer
751
views
Convert Blender Render materials to Cycles
I am doing the Introduction to Camera Tracking in Blender tutorial by Blender Guru. Starting at 47:20, he does things with materials and textures in Blender Render that I don't understand (I have ...
2
votes
1
answer
249
views
Use Cycles baking for Blenders internal renderer
I started modeling a house that I want to use in a game. I really like the workflow of nodes if it comes to materials. So I decided to use the cycles renderer in 'material view' for modeling, ...
2
votes
0
answers
852
views
Switching from Blender Render to Cycles Render messes up materials
I'm trying to make a 360 degrees animation film for YouTube. I have to use Cycles Render because of the panoramic camera. I modeled everything and then noticed I was in Blender Render mode. When I ...
3
votes
0
answers
1k
views
How to reflect a beam of light on a mirror using cycles? [duplicate]
In the context of a tutorial, I need to create this experience using a light spot on cycle engine.
We can replace persons with other objects. I tried to do it using this answer mirror but the mirror ...
2
votes
1
answer
1k
views
How do I fix this Traceback error for Massive Material Nodes?
I'm trying to convert my material from Blender Render so it can be used in Cycles Render, but I get this error when trying to use the addon for this. Can this be fixed or is there a different addon I ...
8
votes
2
answers
525
views
Is knowing the Blender internal renderer settings for materials and textures important for using the Cycles renderer?
I have been learning Blender for the past several months, and I just discovered the Blender 3D: Noob to Pro wikibook. Although I'm not a complete novice, I have started from the beginning of the book ...
4
votes
1
answer
8k
views
How do use one channel from an image in a material?
I have an image that is split up over the RGB channels. I only want to apply the data from the blue channel. I have made a material and a texture using nodes that separates the color but when I select ...
2
votes
0
answers
121
views
Make Cycles materials transparent but present in BI
I am using a multi-scene setup to render out some passes in Blender Internal for anti-aliasing purposes. I have a primary scene with Cycles materials, and a secondary Blender Internal scene. The ...
1
vote
1
answer
2k
views
Blender render appears completely Gray
When I hit "render" nothing appears except one object I forgot to add a material to. I'm unfamiliar with most of Blender's rendering settings. I've done some internet research but turned up largely ...
4
votes
1
answer
196
views
Blender cycles and blender internal look the same and my materials are too shiny even on diffuse
Blender cycles and blender internal look the same and my materials are too shiny even on diffuse. I want my cycles object to turn whiter instead of being grey like the blender internal. Here is a ...
0
votes
0
answers
22
views
Nodes are not applied to a few meshes
I set all materials in brender render. But I changed it to cycles. And changing materials again but only 2 mesh couldn't change. Cannot change even color it stays white. What should I do?
3
votes
1
answer
229
views
How to perform basic tasks in Cycles vs. Blender Internal?
In Blender Render let's say I want to texture a box.
This would be my process:
Model than UV UNWrap
Bake AO to a image set blend mode to multiply
Add diffuse texture with appropriate blend mode on a ...
0
votes
1
answer
1k
views
Is it possible to have a Material input node in the Cycles Renderer?
The Blender Render(er) has the so called "Material Input Node", where a previously defined material can be selected. The questions is, whether there is an equavalent for the Cycles Render(er).
1
vote
2
answers
1k
views
Texture as Backfacing material in Blender Internal using Nodes
I am trying to use a generated material as a texture for the backface of a complex object in Blender Internal (an object that already have a texture). The idea, using nodes, is similar to Back face ...
0
votes
1
answer
1k
views
Is it possible to transport materials between the Internal render and Cycles render for animation?
http://blenderartists.org/forum/showthread.php?247271-Cycles-Automatic-Material-Textures-Node
Convert Materials from Cycles to Blender Internal Render
These links claim that it IS possible to ...
1
vote
0
answers
764
views
Recommended Blender rendering engine for game assets production [closed]
I want to produce models with animations and skinning for a custom game engine. The engine supports import of assets in Collada or FBX format through the Assimp open source library.
Typically the ...
0
votes
1
answer
5k
views
Textures and colors not imported from OBJ file when using Cycles render [duplicate]
I'm trying to import a bunch of models from OBJ files (with their MTL files) to a blender scene that I have.
When using Blender Render the materials and textures are imported successfully.
But when ...
0
votes
1
answer
833
views
Make hair in Blender Internal, but render in Cycle, realistic skin in blender render?
Even though I have made a character and applied material and some lightning effect, I still can't get somewhat skinny color - somewhat red as like real one.
In this video by Andrew Price, the object ...
2
votes
1
answer
2k
views
Assigning Material with texture
I followed this tutorial to create a soccer ball.
Now I want to texture it in a way that every pentagon has an image inside itself and the exagons are white, but I also want everything to be a little ...
16
votes
1
answer
2k
views
Is there a way to have one material for cycles and the BI
Is there any way to make a material work in cycles and the blender internal?
I'm looking for a way to have only one material in the material slot, but a different material for cycles and blender ...
18
votes
3
answers
5k
views
Can I use Cycles materials with Blender Internal?
Is it possible to have a mesh coloured and textured in cycles and then have it displayed in internal?
The only reason I ask is because I am building a log cabin and want to put some windows in. When ...
45
votes
2
answers
20k
views
How do I convert materials from Blender Internal to Cycles?
I know this may be a tough or confusing question, but I have numerous existing materials I created and reuse for a project, which were all prepared for Blender Internal.
Now, I want to start the ...