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0 votes
1 answer
31 views

How to manually merge active actions for GLTF export?

Currently working on a project that involves animating a truck bed camper unfolding, which has to be exported to GLTF with a couple different animations. The animation is created in Blender using ...
Taliesin River's user avatar
4 votes
1 answer
2k views

How to export only NLA animations to GLB

I have a model with dozen animations, but only a few of them are "pushed down" to NLA tracks. How to export only NLA animations to GLB? I somehow managed to do it before, but not now :) For ...
Denis Belov's user avatar
0 votes
1 answer
244 views

Exporting blender project in gltf with multiple animations

I have create a simple box opening and close animation in my blender project using the NLA editor, I need to export this project to gltf format in order to convert later on the file using Reality ...
Damiano Miazzi's user avatar
6 votes
1 answer
4k views

How to export multiple NLA Actions to gltf?

Usually videogames require you to create your NLA action tracks and export them as an @action_name.fbx (unity) individually, so the game engine will pick them up and apply that .fbx data only to the ...
Pierre Schiller's user avatar