All Questions
Tagged with game-engine actions
8
questions
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UPBGE Actions Using Joystick Control
I am in the process of creating a playable character in UPBGE 0.36.1. I’m setting it up with a USB gamepad so that A) the character moves faster or slower according to how much the left analog stick ...
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The parented object to my Armature disappears when a starting animation in BGE
Version: Blender Game Gngine 2.7.9
The object always has an idle animation action playing and it works perfectly and it doesn't disappear when I get close to it.
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1
answer
247
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How to play multiple actions using action actuator?
There is some actions that i created for a human character like walk, jump and saying bye. I want to play these actions one after one using action actuators or any other way. I mean if i want to play ...
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Problem with playAction()
hey i want to play more than one action one after one according to user preferred action. I mean, if user wants to play ‘run’ and ‘jump’ actions, then it should play first ‘run’ action then after that ...
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Priorities with actions in bge
I am working on a character for a game that has 3 main actions: Walking, Running, and Idle. S1 and S2 stand for Scenario 1 and Scenario 2, respectively. I have all the priorities set to 0.
I want the ...
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1
answer
284
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BGE 2.79: How do I change an action in-game with the push of a button/object
Here is the thing, I'm currently working on a project for my internship. It is about an interactive boatride which there are multiple atributes that te boat stops at. After you completed a level the ...
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1
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508
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Why does my action not play after another action?
Below is my Logic editor of this problem. I have my armature always playing a walk action, then when it collides with a property called "Player," it is supposed to play a die animation. (It is an ...
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2
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Cloth simulation for game engine doesn't get animated despite Shape Keys have been created
I’ve been exploring and fighting this problem for a few weeks with no result and I’m really out of ideas.
I have to create a character (to import to Xcode). It is a standing in place ghost with its '...