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0 votes
1 answer
1k views

Modifying the Character Collision Bounds

In the screenshot above, I have Suzanne as a character with cylindrical collision bounds. However, this is too large for me, and I want to make it narrower (along the X and Y axis) so she can go ...
FreemoX's user avatar
  • 877
0 votes
1 answer
88 views

Game logic with Dynamics

I'm new to the Blender Game Engine. I have several floating static cube meshes. How do I make a cube fall once it collides with my character?
jake's user avatar
  • 1
0 votes
1 answer
2k views

Game Character walk through wall, even with Dynamic physics

Recently, I was developing a 3D Maze Game using Blender Game Engine. I set my character and maze walls physics to Dynamic with Convex Hull collision bound. when I test my game, my character walked ...
SyahrielIbnu_x86's user avatar
0 votes
0 answers
327 views

Soft body self collision BGE

I've got the model of a hand fully rigged and programmed with a python controller, but I can't find a way to make it collide with itself, so the fingers won't "perforate" the hand. I am in Blender ...
Sanjo's user avatar
  • 35
3 votes
1 answer
139 views

Stop player from climbing mountains

I want to create an open world FPS game with the BGE. Is there an option with character motion that allows the player to only walk on ground that is (for example) less steep than 10°? I don't want to ...
LoulixFR's user avatar
0 votes
1 answer
976 views

Why does a rigid body with Convex Hull collision bounds not move in BGE?

I have an object whose physic is Rigid Body, and I set its collision bounds to Convex Hull (else it would collide with its own children) but now it doesn't move when I play, and doesn't even fall on ...
joH1's user avatar
  • 145
1 vote
1 answer
557 views

Collision bounds for 2D Sprites in the Blender Game Engine

How can I make Collision bounds for 2D sprites in the BGE? (The 2D sprite I am trying to make collision bounds for is the image I attached below). I imported the 2D sprites as planes with the "Import ...
giga's user avatar
  • 11
3 votes
0 answers
309 views

Calculate collision point of rigid body in BGE

I have a sphere (active rigid body) that bounces on a plane (passive rigid body) and afterwards hits another plane (passive rigid body). I would like to get its coordinates when it hits the second ...
AlexConfused's user avatar
4 votes
1 answer
1k views

How, specifically, does the game engines friction work?

I have a dynamic physics-typed object. Its material has an option for the amount of friction: Here is what it tells us: Well, refer to the first picture. We see, ...
blackhole's user avatar
  • 2,410

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