Skip to main content

All Questions

0 votes
0 answers
132 views

Impact Forces in Blender Game Engine

I am using the blender game engine to run drop test physics simulations and I was wondering if there is a way to collect the force and impact data from the collision. Maybe using "appliedImpulse"? I ...
Russell Chow's user avatar
1 vote
1 answer
282 views

Blender Collision Simulation Data

Is it possible to access data from a collision, such as point of collision and impact force? I am trying to simulate a "drop test" in Blender and cannot figure out how to access the information. As of ...
Russell Chow's user avatar
0 votes
1 answer
88 views

Game logic with Dynamics

I'm new to the Blender Game Engine. I have several floating static cube meshes. How do I make a cube fall once it collides with my character?
jake's user avatar
  • 1
0 votes
1 answer
2k views

Game Character walk through wall, even with Dynamic physics

Recently, I was developing a 3D Maze Game using Blender Game Engine. I set my character and maze walls physics to Dynamic with Convex Hull collision bound. when I test my game, my character walked ...
SyahrielIbnu_x86's user avatar
1 vote
1 answer
557 views

Collision bounds for 2D Sprites in the Blender Game Engine

How can I make Collision bounds for 2D sprites in the BGE? (The 2D sprite I am trying to make collision bounds for is the image I attached below). I imported the 2D sprites as planes with the "Import ...
giga's user avatar
  • 11
4 votes
1 answer
1k views

How, specifically, does the game engines friction work?

I have a dynamic physics-typed object. Its material has an option for the amount of friction: Here is what it tells us: Well, refer to the first picture. We see, ...
blackhole's user avatar
  • 2,410