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0 votes
1 answer
28 views

Using sensors, how can I control the movement of each bone individually?

I fixed the sensor on the human body, obtained the posture data of the human body, and uploaded it to Blender for display. The problem is, I found that when I move the sensor of the father bone, the ...
Handsome Fish's user avatar
0 votes
1 answer
689 views

How to prevent camera from clipping through floor? (UPBGE)

I have added a camera with a spherical empty to my model to view all angles, but the problem is that when I look up (during gameplay), the camera ends up below the floor (due to parenting), hence ...
Minato's user avatar
  • 65
6 votes
1 answer
1k views

How can I create an object that changes from low poly to high poly as I zoom in?

Basically I want to create a video game like effect where when you zoom in with the viewport the low poly mesh is replaced with a high poly one. I now you can do this in Unity but I have no idea how ...
KyushuGuy's user avatar
1 vote
1 answer
3k views

Is there anyway to rip off 3D models from games like this? (Black Desert Online) [closed]

Is there anyway to rip off 3D models from games like this? (Black Desert Online) I want to use the faces as a base for my sculptures. Thank you guys!
Me learn blender's user avatar
1 vote
0 answers
24 views

in blender game mode after scene changing all the shadows or light dissapeer

When I changed back to previous scene all the color or texture has gone. after changing scene before change scene
yee's user avatar
  • 11
1 vote
1 answer
167 views

Active camera not working on blender game

I have a feeling this is a small mistake but I can't trace a solution for it myself. Basically I made a small Resident Evil style room with multiple cameras. I also set up an actuator system to ...
omiwatari's user avatar
1 vote
1 answer
233 views

Mipmaps look terrible in BGE standalone player. Can this be fixed?

*NOTE* All of the pictures, unless explicitly stated otherwise, are with mipmaps enabled. Click to get the full-sized images to better see the problem. *NOTE* It really seems self-explanatory here, ...
JakoNintenCraft's user avatar
2 votes
1 answer
2k views

How to increase performance for GPU rendered interface parts?

I just got myself a new graphics card that is able to handle workflow. I still got really bad playback performance of the 3D view combined with animation by armature. I usually get displayed 0.83 FPS ...
xDonnervogelx's user avatar
1 vote
1 answer
82 views

How to let game users modify 3D image during the game?

I am a complete newbie to Blender and need advice, so please, bear with me. This is my requirement: To make an object shape modifiable by game users. I.e. in a limited way, users should be able to ...
Alex Al's user avatar
  • 11
-1 votes
2 answers
54 views

model disapper when i press "P"

I TRIED TO USE FLIP NORMALS AND I STILL HAVE THIS PROPLEM
Mohamed Sharkwy's user avatar
1 vote
0 answers
457 views

Is it possible to Show FPS debug information in 3D-View like in BGE?

I have a simple scene with multiply lights that i want to view in Viewport texturing: 'Material' mode. with this the Blender-UI gets slowed down drastically with some blend-files/setups. i like to ...
Stefan Krüger s-light's user avatar
0 votes
2 answers
470 views

Mesh disappears in BGE

I´m creating a FPS game, but an error is occurring when I start the game. My person is disappearing. In the 3D View, everything appears normal. But in BGE, it disappears. Note: I´m using 2 .blend ...
Evilon Nascimento Vieira's user avatar
0 votes
2 answers
2k views

Why do my objects disappear from certain angles when played in the BGE

I am new to blender and I was wanting to make a FPS game using the BGE. I have my character and rig setup with the right arm a different object so it can move freely while aiming. I set up my ...
Evan Athanasakes's user avatar
1 vote
0 answers
1k views

How to create a realtime 3D walkthrough with Blender?

I am not a game developer and its not my domain. I am a Biotechnology student. A part of my project requires making a realtime walkthrough of a 3D house. Someone suggested me to use Blender. But here ...
Rachana Bagde's user avatar
2 votes
1 answer
61 views

Textured View Errors

When I am in Textured view, I can't see my textures from afar. It is almost as if the camera is emitting a light. I can, however, see my textures normally when I am extremely close to (a textured ...
Evan Barron's user avatar
5 votes
1 answer
508 views

What is the differance between "Texture View" and "Material View" in BGE or BI?

I use BGE a lot and when I play games, I find it's useful to be in texture view or material view versus solid view, because otherwise you can't see anything. What is the difference between these two ...
ruckus's user avatar
  • 7,643
2 votes
1 answer
174 views

BGE: Can I automatically switch to material view on run?

I've recently been experimenting with the game engine and coming from exclusively using cycles there are a few things that I am trying to get used to. The most annoying of which I find is that when I ...
PGmath's user avatar
  • 25.2k
2 votes
2 answers
282 views

How would I go about creating a 3D MMORPG Mouse Look?

How would I go about creating a 3D MMORPG Mouse Look? I have created a 3D Space Rpg that is almost finished with success so far. However, I didn't have a clue, how I would attempt to make a Mouse Look ...
Blender Warrior's user avatar
12 votes
2 answers
1k views

BGE. Is it possible to create transparent plane with blur filter?

17 09 2015 here is blend to test: https://dl.dropboxusercontent.com/s/cwpyem6zve6r2u4/blur5.blend I'm still trying to figure out how to add blur filter to plane to make under plane objects all ...
Privacy Goth's user avatar
1 vote
0 answers
403 views

Animated Color Ramp Not Showing in Viewport

I'm an experienced user and have stumbled upon an issue that I can't wrap my head around. I have a very simple node setup. A base material, to a color ramp to an output. The position of white marker ...
JungleJeem's user avatar
1 vote
0 answers
37 views

Model looks different in game engine [duplicate]

I'm a little new to Blender and I only have very basic experience with the game engine. One thing I noticed is that some models look way different in game than in the editor window. For example, ...
Malcolm's user avatar
  • 11
3 votes
0 answers
235 views

Why object is white in viewport and textured when I hit "P"?

Why object is white in viewport and textured when I hit P ? I'm in GLSL shading mode and I can't see the object textured in the Game Engine.
godolomn's user avatar
  • 417
15 votes
4 answers
1k views

Text objects look slightly differently in viewport and game engine

I have text objects in my scene that I'd like to use in the HUD for a game. When they exist as text objects, I get a different result in a viewport and in game engine once I start playing the game. I ...
Highstaker's user avatar
17 votes
0 answers
2k views

Per-Vertex lighting in GLSL?

How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
Nero1024's user avatar
  • 643