All Questions
Tagged with game-engine 3d-view
24
questions
0
votes
1
answer
28
views
Using sensors, how can I control the movement of each bone individually?
I fixed the sensor on the human body, obtained the posture data of the human body, and uploaded it to Blender for display. The problem is, I found that when I move the sensor of the father bone, the ...
0
votes
1
answer
689
views
How to prevent camera from clipping through floor? (UPBGE)
I have added a camera with a spherical empty to my model to view all angles, but the problem is that when I look up (during gameplay), the camera ends up below the floor (due to parenting), hence ...
6
votes
1
answer
1k
views
How can I create an object that changes from low poly to high poly as I zoom in?
Basically I want to create a video game like effect where when you zoom in with the viewport the low poly mesh is replaced with a high poly one. I now you can do this in Unity but I have no idea how ...
1
vote
1
answer
3k
views
Is there anyway to rip off 3D models from games like this? (Black Desert Online) [closed]
Is there anyway to rip off 3D models from games like this? (Black Desert Online)
I want to use the faces as a base for my sculptures.
Thank you guys!
1
vote
0
answers
24
views
in blender game mode after scene changing all the shadows or light dissapeer
When I changed back to previous scene all the color or texture has gone.
after changing scene
before change scene
1
vote
1
answer
167
views
Active camera not working on blender game
I have a feeling this is a small mistake but I can't trace a solution for it myself. Basically I made a small Resident Evil style room with multiple cameras. I also set up an actuator system to ...
1
vote
1
answer
233
views
Mipmaps look terrible in BGE standalone player. Can this be fixed?
*NOTE* All of the pictures, unless explicitly stated otherwise, are with mipmaps enabled. Click to get the full-sized images to better see the problem. *NOTE*
It really seems self-explanatory here, ...
2
votes
1
answer
2k
views
How to increase performance for GPU rendered interface parts?
I just got myself a new graphics card that is able to handle workflow. I still got really bad playback performance of the 3D view combined with animation by armature. I usually get displayed 0.83 FPS ...
1
vote
1
answer
82
views
How to let game users modify 3D image during the game?
I am a complete newbie to Blender and need advice, so please, bear with me.
This is my requirement: To make an object shape modifiable by game users. I.e. in a limited way, users should be able to ...
-1
votes
2
answers
54
views
model disapper when i press "P"
I TRIED TO USE FLIP NORMALS AND I STILL HAVE THIS PROPLEM
1
vote
0
answers
457
views
Is it possible to Show FPS debug information in 3D-View like in BGE?
I have a simple scene with multiply lights that i want to view in Viewport texturing: 'Material' mode.
with this the Blender-UI gets slowed down drastically with some blend-files/setups. i like to ...
0
votes
2
answers
470
views
Mesh disappears in BGE
I´m creating a FPS game, but an error is occurring when I start the game. My person is disappearing.
In the 3D View, everything appears normal.
But in BGE, it disappears.
Note: I´m using 2 .blend ...
0
votes
2
answers
2k
views
Why do my objects disappear from certain angles when played in the BGE
I am new to blender and I was wanting to make a FPS game using the BGE.
I have my character and rig setup with the right arm a different object so it can move freely while aiming.
I set up my ...
1
vote
0
answers
1k
views
How to create a realtime 3D walkthrough with Blender?
I am not a game developer and its not my domain. I am a Biotechnology student. A part of my project requires making a realtime walkthrough of a 3D house. Someone suggested me to use Blender. But here ...
2
votes
1
answer
61
views
Textured View Errors
When I am in Textured view, I can't see my textures from afar. It is almost as if the camera is emitting a light. I can, however, see my textures normally when I am extremely close to (a textured ...
5
votes
1
answer
508
views
What is the differance between "Texture View" and "Material View" in BGE or BI?
I use BGE a lot and when I play games, I find it's useful to be in texture view or material view versus solid view, because otherwise you can't see anything. What is the difference between these two ...
2
votes
1
answer
174
views
BGE: Can I automatically switch to material view on run?
I've recently been experimenting with the game engine and coming from exclusively using cycles there are a few things that I am trying to get used to. The most annoying of which I find is that when I ...
2
votes
2
answers
282
views
How would I go about creating a 3D MMORPG Mouse Look?
How would I go about creating a 3D MMORPG Mouse Look? I have created a 3D Space Rpg that is almost finished with success so far. However, I didn't have a clue, how I would attempt to make a Mouse Look ...
12
votes
2
answers
1k
views
BGE. Is it possible to create transparent plane with blur filter?
17 09 2015
here is blend to test: https://dl.dropboxusercontent.com/s/cwpyem6zve6r2u4/blur5.blend
I'm still trying to figure out how to add blur filter to plane to make under plane objects all ...
1
vote
0
answers
403
views
Animated Color Ramp Not Showing in Viewport
I'm an experienced user and have stumbled upon an issue that I can't wrap my head around. I have a very simple node setup. A base material, to a color ramp to an output.
The position of white marker ...
1
vote
0
answers
37
views
Model looks different in game engine [duplicate]
I'm a little new to Blender and I only have very basic experience with the game engine. One thing I noticed is that some models look way different in game than in the editor window. For example,
...
3
votes
0
answers
235
views
Why object is white in viewport and textured when I hit "P"?
Why object is white in viewport and textured when I hit P ?
I'm in GLSL shading mode and I can't see the object textured in the Game Engine.
15
votes
4
answers
1k
views
Text objects look slightly differently in viewport and game engine
I have text objects in my scene that I'd like to use in the HUD for a game. When they exist as text objects, I get a different result in a viewport and in game engine once I start playing the game.
I ...
17
votes
0
answers
2k
views
Per-Vertex lighting in GLSL?
How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...