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I recently changed to blender 4.0.2 from 3.something and i have noticed that my setup for freestyle outlines is behaving differently.

It now outlines decals (which i set up as a separate mesh which is hovering over the shirt with a transparent texture), which it did not do before. changing between Edge Type of Silhouette or Crease does not seem to change anything and i tried manually setting the outside of the decal as a Marked Edge to be excluded but that just causes blender to crash on rendering.

Any advice on how to keep freestyle from not rendering the outside of the decals?

The decal on the shirt is outlined by freestyle

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