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Same mesh/submesh has many more vertices after export and reimport to Blender

How is it possible that the same submesh after exporting to .glb(gLTF 2.0) and re-importing into Blender has MANY more vertices e.g. before export was 55068 vertices and after export and re-import ...
Amakesh's user avatar
0 votes
0 answers
18 views

Importing Vertex groups with duplicated vertices

I'm working on a project to generate a mesh that was written in VSCode. When I create my vertex groups and run it directly in Blender, there is no issue. However, when import the file as a .obj, it ...
Ryan Lansford's user avatar
0 votes
0 answers
148 views

Getting UTM coordinates of Blender GIS

I created a terrain following an actual area (5 km X 3 km) using Blender GIS. My steps: Blender GIS > Base map > Get Elevation > Get OSM. Then I exported it into a .STL file, as I want to use ...
Amila Wickramasinghe's user avatar
1 vote
1 answer
421 views

GLTF exports extra vertices

When exporting a smooth-shaded default cube as .GLTF, Blender adds duplicate vertices. The GLTF file has 14 vertices, when there should be only 8 (smooth-shaded, so shared normals). When I export to ....
KobeSystem's user avatar
0 votes
0 answers
38 views

how to displace a mesh (in viewport) with a texture without changing the vertex normals direction?

I'm trying to displace a geometry while keeping the original vertex normal's direction, I need the effect to be achieved in viewport since the mesh must be exported into a game engine. The only way I ...
mmaaxx's user avatar
  • 1
0 votes
1 answer
120 views

Vertex count changes when exporting mesh as plymesh

When I create a simple Icosphere mesh in Blender, the statistics tab shows me that it has 42 vertices. I then export this mesh to .ply and then re-import the .ply-file. Now, the statistics tab shows ...
i2n's user avatar
  • 55
0 votes
0 answers
40 views

How to smooth properly?

The problem is that it looks good in Blender: but looks like this in the game or another 3d program: I tried auto smoothing, Subdivision surface but then there were holes in the model. It seems like ...
user avatar
0 votes
0 answers
67 views

Getting vertex and normal indices to match when exporting mesh?

I am exporting a model as an obj. I want to store one normal per vertex, meanin I want the index of the normal and the vertex to be the same. I am getting this on my exported file: ...
Makogan's user avatar
  • 241
0 votes
0 answers
132 views

Export vertex colors in a mesh with no faces?

Basically, what I'm trying to do is export some kind of custom per-vertex data from blender. The closest thing I've found is: according to this post, blender can extend the .obj format to include ...
terdex's user avatar
  • 1
1 vote
0 answers
122 views

Exporting PLY - No difference between moving object and moving its origin?

I create models in Blender, export them as point clouds and use them in another project. Today I wanted to test the following use case and I am surprised that the exported ply file looks differently ...
Perazim's user avatar
  • 111
1 vote
0 answers
44 views

Obtaining the coordinates of an objects vertices, without the objects scale and rotations applied

I have constructed a tileset for a project and need to exporting the vertices of each object. When I take the position of all of the vertices of an object it applies the scale and rotation factors I ...
Zack Younger's user avatar
2 votes
1 answer
2k views

How can I get vertex color on geometry generated with geometry nodes

I am trying to set the vertex color of a generated geometry to output it to a .ply file (and not necessarily having them displayed into the viewport). I can set the vertex color to the original mesh, ...
dhmmasson's user avatar
2 votes
1 answer
196 views

Import revised Z coordinate data into an Object

I exported the vertex coordinates (x,y,z) of an object in a csv file. I adjusted the Z coordinates in EXCEL, for the purpose of smoothing (a road). I now want to import the adjusted Z-coordinates ...
G Lap's user avatar
  • 141
1 vote
1 answer
244 views

Why my edit mode is bigger than my object

I created a rock by rock generator addon, but when i go to edit mode, the vertices are much bigger than my rock, then i can't export to glb because my object gets deformed. Please helpp, i'm ...
llelell's user avatar
  • 33
1 vote
1 answer
807 views

select certain vertices and export the xyz coordinate

How may I select certain vertices I want from this 3d mesh in Blender and export these vertices coordinates values as a table in a *.xls or *.csv file format? I'm looking at 100 over vertices to be ...
Ranvier Lee's user avatar

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