I'm trying to displace a geometry while keeping the original vertex normal's direction, I need the effect to be achieved in viewport since the mesh must be exported into a game engine.
The only way I found at the moment is by using a -Data Transfer modifier- which has the intended effect but it's VERY heavy and can create artifacts. I wonder if with Geometry nodes it would be possible to achieve the same effect by freezing in some way the vertex normal direction. Any hint will be highly appreciated.
Thank you~