Basically, I am trying to export my house model has multipules texture as a single mesh into roblox. when I export model as fbx without joining parts into single model its looks ok. but if I join all parts and make it single mesh the exported model, mesh's texture in roblox appear very bad. My house model has multiple textures materials for different parts like ground, walls, windows, gates, doors, borders all are separate model and has different texture materials.
Texture Bake option I use are
- Render engine Is cycle.
- Bake is Diffuse, Only Color.
- All unwrapping option including Smart UV Project.
Option so far I have tried
- All Texture Materials parts are targeting same single UV MAP single UV Texture png file.
- All Texture Materials parts are targeting same single UV MAP Diffent UV Texture png files.
- All Texture Materials parts are targeting Different UV MAP and each model generating different png files after then combined all png in to udmi files. Like in the video
https://www.youtube.com/watch?v=cYMM8nphppk
and also and done many tires but yet failed,