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1 vote
1 answer
312 views

How to modify edge smoothing normals

I have two meshes that come together to form what will visibly look like one model. How can I make their smoothing appear as if the two objects were actually one? A little background: I am trying to ...
TheNoobieWaffle's user avatar
0 votes
1 answer
50 views

Normals looking bad when tapering

This is my problem. The normals look too sharpwhere the carrot gets thinner and it just destroys any maps i put on it. If I add a lot more geometry the problem smoothes itself out. But I can't afford ...
Cos Dim's user avatar
  • 552
10 votes
3 answers
4k views

Is it possible to get automatic smooth edges with flat faces without adding geometry?

I'm new with Blender and this seems like a simple thing but I haven't been able to find the answer. The only way I've been able to find to get smooth edges while retaining flat faces is to add extra ...
runevision's user avatar
0 votes
0 answers
143 views

Recreating Edge Split Algorithm

Does anyone have any insight to how Blender's edge-split algorithm works? I need hard lighting for an OpenGL project I'm working on that uses per-vertex normals to calculate shading, and I'd rather ...
haji beats's user avatar
0 votes
1 answer
927 views

Nice normal map without beveled edges

I've got mesh with lots of holes, concavities and convexities. The problem is that it has no beveled edges and whole mesh is badly triangulated. I only need to bake a good normal map, but adding ...
psuja's user avatar
  • 71
1 vote
0 answers
1k views

How to split edges without changing normals?

I want to detach a head from my character (i'm making modular heads for my game) - to do this, i split edges ('Edge Split') around neck, select only the head and press P to detach. It works, but it is ...
Good Samaritan's user avatar

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