All Questions
36
questions
1
vote
1
answer
312
views
How to modify edge smoothing normals
I have two meshes that come together to form what will visibly look like one model. How can I make their smoothing appear as if the two objects were actually one?
A little background: I am trying to ...
0
votes
1
answer
50
views
Normals looking bad when tapering
This is my problem. The normals look too sharpwhere the carrot gets thinner and it just destroys any maps i put on it. If I add a lot more geometry the problem smoothes itself out. But I can't afford ...
10
votes
3
answers
4k
views
Is it possible to get automatic smooth edges with flat faces without adding geometry?
I'm new with Blender and this seems like a simple thing but I haven't been able to find the answer.
The only way I've been able to find to get smooth edges while retaining flat faces is to add extra ...
0
votes
0
answers
143
views
Recreating Edge Split Algorithm
Does anyone have any insight to how Blender's edge-split algorithm works?
I need hard lighting for an OpenGL project I'm working on that uses per-vertex normals to calculate shading, and I'd rather ...
0
votes
1
answer
927
views
Nice normal map without beveled edges
I've got mesh with lots of holes, concavities and convexities. The problem is that it has no beveled edges and whole mesh is badly triangulated. I only need to bake a good normal map, but adding ...
1
vote
0
answers
1k
views
How to split edges without changing normals?
I want to detach a head from my character (i'm making modular heads for my game) - to do this, i split edges ('Edge Split') around neck, select only the head and press P to detach. It works, but it is ...