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Collision detection with sensor not working in specific case

Problem: I am encountering an issue with collision detection in Blender Game Engine while working with parented hitboxes. I am using the latest version of BGE on Windows 10. Details: Hitbox ...
Tylouw's user avatar
  • 1
0 votes
1 answer
157 views

how to simulate many balls walk

I want to simulate and visualize some situation, there are many people walking inside a big room, with walls and doors. I simply model each person as a ball or a cylinder, and write python code to ...
Franson  Wu's user avatar
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0 answers
132 views

Impact Forces in Blender Game Engine

I am using the blender game engine to run drop test physics simulations and I was wondering if there is a way to collect the force and impact data from the collision. Maybe using "appliedImpulse"? I ...
Russell Chow's user avatar
1 vote
1 answer
232 views

How to make an object only collides with the terrain?

I have a question to the the collision in the Blender Game Engine. I made an character (a simple sphere). This character is on layer 2. A empty object is on layer 1. This empty spawns every 5 seconds ...
Striga's user avatar
  • 35
1 vote
1 answer
282 views

Blender Collision Simulation Data

Is it possible to access data from a collision, such as point of collision and impact force? I am trying to simulate a "drop test" in Blender and cannot figure out how to access the information. As of ...
Russell Chow's user avatar
1 vote
1 answer
172 views

Apply collision event only on a specific mesh

I've been using Blender Cycle render for over an year and never done any game engine... This morning I looked a tutorial how to make an object move and after that I wanted to experiment a bit. I did ...
Eric Brochu's user avatar
1 vote
1 answer
51 views

game shield in blender game engine

I am trying to make a shield that will end enemies when they come in contact with the shield. The problem is getting the shield to spawn on the character while he is moving. Any ideas? Thank u!
user64292's user avatar
0 votes
1 answer
388 views

Collision logic brick not detecting collision in BGE

I am making a game in the BGE and I don't want my character going off the platform. I have is set to quit the game when that happens (I am going to change that later), and the walls let him pass right ...
EthanZone Coding's user avatar
0 votes
1 answer
59 views

Blender collision activation only once

I have it so that once you touch this block, my voice actress begins giving a tutorial, but if you touch it again, she starts all over again, do you know a way to make this happen only once?
Alex's user avatar
  • 15
0 votes
1 answer
78 views

How to make an object be sensed if it is No Collision in BGE

I am making a space game, but I need to make a boundary. I have four cubes and I'm using a property sensor to detect them and then display text, but I don't want the spaceship to collide with them and ...
user avatar
1 vote
1 answer
106 views

Blender object sensor doesn't exist

When spawning an object into a game, I check its hit objects from my master python script, accessing the object spawned in. For some reason, the "Collision" sensor does not exist in the object, ...
Cameron Fazakerley's user avatar
2 votes
1 answer
316 views

Detect walls and prevent player from jumping on them

My main goal is to have the best jumping experience - (Keep jumping up and down when spacebar is held down, longer jumps when spacebar is held longer), where there is no wall jumps. Currently, minus ...
RATIU5's user avatar
  • 611
0 votes
1 answer
112 views

Separate Collision Bounds

How would I add a separate collision bound for a character in Blender Game? I want to be able to detect collisions on different areas of the body and have different amounts of damage done.
Reggie96's user avatar
0 votes
1 answer
309 views

(Blender Game Engine) Walk and Run cycle sound problems

This has not bothered me for a while. But when working on the finishing touches of my game I seem to rather have it fixed than to keep it that way.* My problem is simple. When I walk the 'Walk'sound ...
Sven Koppers's user avatar
1 vote
1 answer
738 views

Issue with Collision Detection

I am not sure if I am doing something wrong or there is an issue with the Collision sensor. I have a sensor embedded on the floor, with 2 objects that are moving over it. If the two objects pass ...
geguze's user avatar
  • 111
0 votes
1 answer
1k views

Modifying the Character Collision Bounds

In the screenshot above, I have Suzanne as a character with cylindrical collision bounds. However, this is too large for me, and I want to make it narrower (along the X and Y axis) so she can go ...
FreemoX's user avatar
  • 877
0 votes
1 answer
88 views

Game logic with Dynamics

I'm new to the Blender Game Engine. I have several floating static cube meshes. How do I make a cube fall once it collides with my character?
jake's user avatar
  • 1
0 votes
1 answer
2k views

Game Character walk through wall, even with Dynamic physics

Recently, I was developing a 3D Maze Game using Blender Game Engine. I set my character and maze walls physics to Dynamic with Convex Hull collision bound. when I test my game, my character walked ...
SyahrielIbnu_x86's user avatar
0 votes
0 answers
327 views

Soft body self collision BGE

I've got the model of a hand fully rigged and programmed with a python controller, but I can't find a way to make it collide with itself, so the fingers won't "perforate" the hand. I am in Blender ...
Sanjo's user avatar
  • 35
3 votes
1 answer
139 views

Stop player from climbing mountains

I want to create an open world FPS game with the BGE. Is there an option with character motion that allows the player to only walk on ground that is (for example) less steep than 10°? I don't want to ...
LoulixFR's user avatar
0 votes
1 answer
976 views

Why does a rigid body with Convex Hull collision bounds not move in BGE?

I have an object whose physic is Rigid Body, and I set its collision bounds to Convex Hull (else it would collide with its own children) but now it doesn't move when I play, and doesn't even fall on ...
joH1's user avatar
  • 145
1 vote
1 answer
557 views

Collision bounds for 2D Sprites in the Blender Game Engine

How can I make Collision bounds for 2D sprites in the BGE? (The 2D sprite I am trying to make collision bounds for is the image I attached below). I imported the 2D sprites as planes with the "Import ...
giga's user avatar
  • 11
3 votes
0 answers
309 views

Calculate collision point of rigid body in BGE

I have a sphere (active rigid body) that bounces on a plane (passive rigid body) and afterwards hits another plane (passive rigid body). I would like to get its coordinates when it hits the second ...
AlexConfused's user avatar
4 votes
1 answer
1k views

How, specifically, does the game engines friction work?

I have a dynamic physics-typed object. Its material has an option for the amount of friction: Here is what it tells us: Well, refer to the first picture. We see, ...
blackhole's user avatar
  • 2,410