All Questions
Tagged with camera bezier-curves
40
questions
1
vote
0
answers
32
views
Why does camera shake when parented to animated circle curve?
I'm trying to animate a camera orbiting a sphere. Everything works great except the camera appears to shake when moving around the sphere and I can't figure out why.
The camera is parented to an ...
0
votes
0
answers
12
views
How to let player determine path through a tunnel at runtime?
I'm trying to create a game/animation where the player is traveling in an infinite tunnel and they have control over where the tunnel goes next. Imagine you were in a subway train's driver cab and you ...
1
vote
1
answer
34
views
How to get consistency using Camera to follow path Offest?
This is not the first time I am experiencing this issue on my workflow, usually I just deal with it rearranging stuff around, but this time I would like to find a better way.
I use Camera to follow ...
1
vote
1
answer
36
views
How to relocate a Follow Path Camera rig in the World without it breaking?
When animating a Camera or other object along a Curve, such as is shown in this video for example, why is it that the whole setup seems to be dependent on World Space?
That is to say, even if the ...
0
votes
1
answer
1k
views
Geometry nodes how to capture the position of a point and use this position in a seperate node set up
This is a simplified version of what I'm after.
I have two "distribute points on faces" nodes, one instances the Cones and the other instances the Torus. (There is a node group that limits ...
1
vote
1
answer
31
views
How to make a van follow the road's L/R tilt
I have a van model with a Follow Path constraint, so that it moves following a curve. The curve itself was first shrinkwrapped on the road below, so that it follows its shape. Lastly, a camera is ...
1
vote
0
answers
86
views
Convert vertices stored as mesh into curve
I am relatively new to Blender and I am working on sequence of 3D point that are supposed to be a trajectory for my camera.
My points are stored as vertices of a Mesh object, with no connection ...
2
votes
1
answer
495
views
Make every extrusion faces camera
I have a Curve. It contains lots of splines.
(Here I simply take two splines as an example)
Now i extrude it.
Now i want make all the extrusion face the camera.
That is,I want all spline extrusions ...
2
votes
1
answer
80
views
Сhanging the camera path
I need to change the camera path at key points. When moving the curve vertices after empty, the camera stays exactly where I want it. But when editing vertices in front of empty, the camera changes ...
1
vote
1
answer
710
views
Camera not tracking empty
I want my camera to track the pillows on top of the bed so I added an empty and added a constraint to the camera.
these are my settings for the constraint so that the camera points to the empty
Then ...
0
votes
2
answers
1k
views
Blender camera with follow-path constraint does weird turns along curve
I have imported a 3D curve into Blender. It was obj and is now NURBS.
All the curve points' tilt values are set to 0.
I have created a camera with an empty parent object.
Then, attached a follow-path ...
7
votes
1
answer
244
views
Is there any way to turn coordinates into curve?
I recorded fly camera movement, so I got keyframes with coordinates.
Is there any way to turn the camera coordinates in keyframes into curve?
0
votes
0
answers
200
views
How do I make my camera follow the curve smoothly, without bumps?
The camera follows a path inside the tunnel, but after each turn, kind of snaps back or bumps, like a recoil of sorts. I reduced the size of the turns, but it still happens. I put on a damped track ...
0
votes
1
answer
435
views
Is it possible to transform an armature into a curve?
I have a tunnel that I want a camera to go through, and want to replace the armature with a curve so it moves exactly on that path. I'd like the camera to also rotate to follow the bends of the tunnel....
0
votes
0
answers
61
views
How to control Camera Movement for long and complicated shots?
So I'm setting up camera animations for very long continuous shots with lots of twists and turns.
Following the advice of some Youtube tutorials I'm working with (follow path and track to contraints ...
0
votes
2
answers
378
views
Is there a way to animate a camera along a curve at specific speed?
There are two ways to animate a camera along a path:
1) Follow path Constraint and 2) Parent (follow path) command
But they both have the same problem: The speed of the camera depends on the length ...
2
votes
1
answer
101
views
Camera to follow path of curve starting from exactly where it is currently
I need my camera to follow the path of a circle curve. However whenever I do this it creates an offset because of the cameras location as I understand it. When I go to reset the cameras location it is ...
1
vote
1
answer
356
views
Camera doesn't follow curve smoothly
I have set the camera to follow the path of a Bezier Curve. However the camera seems to only touch between the handles themselves instead of following the true path of the curve.
0
votes
1
answer
408
views
How to keep camera always in horizontal position?
The camera is following the path from top to the bottom, orbiting around the wires. I would like it to be focused all the time on the wires in horizontal position. Is there a way to exclude Z axis ...
0
votes
1
answer
416
views
Keyframed camera animation
I am trying to write an import/export script for a format that uses cameras animated through bezier curves. Each point on bezier curve in this file format has a timestamp (frame number) attributed to ...
0
votes
1
answer
57
views
How can I control when a camera starts moving along a curve
I am making an animation for my senior project and although I have the actual animation done, I am having trouble with the camera paths. I have multiple camera paths set up (most of which will be ...
0
votes
1
answer
600
views
Rendered image doesn't show what Rendered Viewport shows... (pictures below) [duplicate]
It's kind of an interesting result.
Here is how render viewport should look on frame 1:
Here is what happens when I press F12:
It's like I have a second camera (although I don't) somewhere below. ...
1
vote
1
answer
2k
views
Simulate POV Walking Camera
I have been struggling for a while to try to solve this problem.
I need to make a POV camera, it needs to simulate a walking person going up on a hill. I need the camera to move up&down as loop (...
5
votes
2
answers
6k
views
Object wobbling and shaking while camera following a path
I have a cube object and I'm trying to move the camera in a spiral and then render the video. When seen from the camera view, the cube object seems to wobble a lot along the z axis. I have seen this ...
3
votes
2
answers
1k
views
Why does my camera start rotating randomly when following a path?
I have a camera that follows a bezier curve with a Follow Path constraint, with a Track To constraint that follows an object (named "Viewer") moving on another bezier curve with another Follow Path ...
1
vote
1
answer
735
views
Create a curve on another curve
I wonder how I can make a math curve/path representing an equation along another curve and make a camera follow it?
0
votes
0
answers
50
views
Constrain Camera Corners to a Path
I created this model of a racetrack with the curve and array modifier and deleted the curve after I applied the modifiers. Since I've messed around with the model too many times, there's no way I can ...
1
vote
1
answer
375
views
Control speed on track path with locked track
I have this scene with a camera moving on a bezier curve (Track path), maintaining a lock on an object (locked track), and it works pretty well!
Now the problem is, the camera starts and stopd ...
0
votes
1
answer
6k
views
Convert follow path animation to keyframes [duplicate]
I have multiple cameras on the scene, each camera is parented to a path using follow path method. So when I play the animation all the camera moves at same time. But I need to convert this path ...
2
votes
1
answer
7k
views
How to make camera continuously move along the circle path? [duplicate]
In my scene I have a circle (curve) and a camera, attached to it via CTRL+P > follow path.
How can I make the camera continue moving along the circle, after the first loop ends?
1
vote
0
answers
57
views
Recover camera Pose from animation Path
I have a camera object, let's say Cam1, following a path defined by a BezierCurve. The bezierCurve is defined as a constraint for the camera, and the camera follows it over 240 frames in an animation.
...
5
votes
1
answer
314
views
How to make a camera exactly follow a path?
I have a path of 6 DOF camera poses. Say my path has 100 frames, so I have a 6x100 matrix.
Now in blender, I want my camera to follow exactly that path. I have seen tutorials about creating a path ...
1
vote
1
answer
2k
views
Cannot rotate a camera on a motion path that is targeted to an empty.
I am fairly new to Blender and have run into a problem I cannot seem to overcome.
I have a camera on a horizontal, semi-circular motion path and it moves nicely around an object. The camera is ...
2
votes
0
answers
179
views
Add a pause to an animated camera (following curve path) [duplicate]
I'm new to Blender. I'm running the latest (2.74). I have made a complex scene, with a camera following a Curve Path. I would simply like to stop the camera from moving, from time to time, to allow ...
3
votes
1
answer
230
views
Animate 8-shape kite flight pattern with fixed camera mounted to it
I am just starting out with Blender and am trying to create a simulation of a tethered kite that has a fixed GoPro camera mounted to its rope looking down towards the ground along the rope.
So far I ...
2
votes
1
answer
790
views
how to set camera's look-at point when moves along a curve?
I want to have my camera moves by "Follow Path", it moves pretty well except that its view angle is not what I want.
I want to have the camera's look-at point always to be the next point it moves to. ...
4
votes
1
answer
2k
views
how to set the camera follow path using python script
(suppose camera is in the right location already)
I understand if doing this manually I need to select the camera and hold shift and select the curve that I want to follow, then ctrl+p and select "...
12
votes
2
answers
17k
views
Change start time of camera following a path?
I made a path and have my camera following the path (Shift + A: Curve->Path) based on a youtube tutorial and this question: Camera angle should follow path angle.
However the camera starts following ...
6
votes
1
answer
10k
views
Follow Path constraint moves object away from curve?
I added a follow path constraint the camera.
I adjusted the start point of the path and the location of the camera so that they were very near, but once I set follow path constraint to the camera, ...
9
votes
2
answers
2k
views
How can multiple Curves be used to control Camera movement?
I currently use a Track to Constraint to make the camera automatically point to an empty.
In an animation the camera is moved along a bezier curve (follow path).
How could I change the curve and ...