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The camera follows a path inside the tunnel, but after each turn, kind of snaps back or bumps, like a recoil of sorts. I reduced the size of the turns, but it still happens. I put on a damped track which seems to help, but the only reason it looks kind of decent is because the camera is set to 15mm. The other issue is that when it's rendered, the tunnel lights keep on shifting hues, even though I have the same point light duplicated within. Here's the file. Any ideas?

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    $\begingroup$ Alright, reinstated. You should not edited into your previous question into something completely different, otherwise answers won't make sense anymore. If you have a different question make a new post. You should also only ask one question per post, make as many as necessary $\endgroup$ Commented May 8, 2020 at 23:27
  • $\begingroup$ Got it, thank you, I understand now $\endgroup$
    – Mason
    Commented May 8, 2020 at 23:29
  • $\begingroup$ Convert your curve type from Bezier into Path $\endgroup$ Commented May 8, 2020 at 23:31
  • $\begingroup$ I can't find where that is, somewhere in edit mode? $\endgroup$
    – Mason
    Commented May 8, 2020 at 23:38
  • $\begingroup$ Either add a new curve from Shift+A> Curve > Path or in Edit Mode convert your curve to NURBS with Shift+T or from 3D View Menu > Curve > Set Spline Type $\endgroup$ Commented May 9, 2020 at 2:16

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