All Questions
29
questions
0
votes
1
answer
43
views
How can I connect objects together as if with strings/springs?
My end goal is to be able to move one object, and have others that are connected to it, follow as if they're being pulled/dragged by a string or spring. Ideally I'd also want to be able to lock the ...
1
vote
1
answer
22
views
Rigging a medal that swings along a ring
I am trying to rig this medal that is attached to a ring, which is attached to a ribbon. What i am trying to achieve is have the medal swing and move around when the body moves, as a real medal would ...
1
vote
1
answer
69
views
How to make rigged clothing react to collisions or gravity?
I am trying to model an army ceremonial outfit that has tassels under the epaulets. I would like to know how to make the tassels move naturally, as in when the body moves around, or the arm moves, the ...
2
votes
0
answers
44
views
How do i turn my character into a ragdoll during an animation
Hey im kinda new to blender, id like to know if its possible to turn my character into a ragdoll in the middle of an animation or something like that. My idea is like my character tries to do a ...
0
votes
1
answer
202
views
Armature does not follow the model
I have constructed a small pipe. Then I have managed to bend the pipe, with an armature and, I have made it, an active rigid body. The problem is that although the model falls properly on the plane, ...
1
vote
0
answers
122
views
Gravity Collider Bone Physics does not work when cube is hidden
Gravity Collider Bone Physics
https://modelinghappy.com/archives/43818
I added physics to this add-on to show the cube and weight paint on it, but when I export with the cube shown, the cube appears ...
1
vote
0
answers
125
views
How to prevent bones from transforming between frame 1 and frame 2
I was following this tutorial for creating a ragdoll in blender. It basically says to delete parents from all bones in a rig, then create cubes (colliders for the ragdoll) with rigid body physics ...
1
vote
1
answer
215
views
How do I make this accessory work like a cloth with bones?
I'm trying not to have to go through the headache of animating the cloth on each part it's seen.
Is there any good way to make this process faster with good cloth-like results?
https://i.sstatic.net/...
1
vote
0
answers
524
views
Is there a way to animate from physics to bone?
I have a skirt I want to animate, and it has bones.
But, I would rather not animate it by manually moving the bones for every frame of every animation.
Is there a way to animate it with physics, and ...
0
votes
0
answers
60
views
How to make whiskers interact with the ground?
I'm trying to make Cometo's whiskers interact with the ground. I couldn't find any good videos on what I'm trying to do, so I came here. Cometo has long whiskers that I want them to drag on the ground ...
0
votes
1
answer
4k
views
Is it possible to do Cloth/Hair Physics with bones?
I may be on completely the wrong track here, but I'm making a character. They have thick cartoon hair and a dress.
If I weight paint the dress to the basic rig, it will not look great. If I have to ...
0
votes
1
answer
767
views
Is it possible to add spring bones on 2 different armatures?
I have an animation with 2 models, which means that they have 2 different armatures. I wanna use spring bones for hair, and breast physics. But it seems like when I stop the interactive mode so that ...
0
votes
0
answers
2k
views
Wiggle Bones Addon, Bones assigned as wiggle are not physics simulated
So as I work through my hair rigging, the latest bones i added and assigned wiggling to didn't get simulated. They just move as they would without the addon. The previous ones, though work fine.
Here ...
4
votes
1
answer
343
views
Creating a working cable car
I am trying to create a working cable car for an animation I am doing for school. I am new to blender and am just trying to figure things out as I go. I have attached a screenshot of the modelled ...
0
votes
0
answers
86
views
Hair bones aren't showing up properly in my scene collection
I just got done with the entire armature. Weight painting etc, everything is rigged and the hair is weight painted properly onto the hair bones I've made for my model.
My issue is that in the scene ...