Questions tagged [armature]
An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.
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Parent armature with a moving object
How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object.
Thank you
File: https://wetransfer.com/downloads/...
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Eye rig not rotating properly
I cant seem to get my eyes to just rotate according to the rig, rather than deforming like this.
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Combining Mixamo animations with own animations/rig with specifc bones
I am trying to merge some bones from a Mixamo rig to one of my own armatures. I have only animated the arms in my rig. It is strumming a guitar. But i want to combine everything aside from the arms ...
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Combining hand animation with a bezier circle walk cycle problems
I have been at this for over 24 hours but I cannot for the life of me work it out. I have an animated character (attached) that walks out from behind something, I've got it set and ready to start ...
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Hair particle is weird with rig. Not attached
Initially, I added hair particle on my model, groomed it and all. Then I made my armature and rigged my mesh. I know the armature should be the first in the modifiers and I placed it there. But the ...
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weird bone rotation
I made a cycle animation of a character going up stairs, but at some point the toe rotates, I don't know why. Here is a screenshot
and here's the file of my project
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How edit rig bones after skinning?
During the posing phase, I noticed that the rig bones at the thumb are out of place.
Checked the metarig, everything is in the right place and so are the axes.
I re-generated the rig and the result is ...
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Mesh "glitches" at moments when moving rig
I have this tongue mesh that has certain spots when moving the root bone where it sort of glitches or messes up the mesh and I can't figure out why. As you can see in the video link below, certain ...