I created a project in Blender 4.1 (a character that has hair curves attached to him using geometry nodes), but I was unable to render the project with my GPU because I run out of GPU memory. After switching to CPU, my scene can take 20 to 40 minutes just for the render to start calculating all the shaders, textures, etc. Sometimes my system will even freeze completely, requiring a forced restart.
So, I decided to try the same file on a friend's laptop. To my surprise, it didn't take more than 5 minutes for the rendering to start.
My PC specs are way higher, why is my system underperforming so badly?
My desktop specs:
- CPU: Core(TM) i9-10900 @ 2.80GHz boots up to 5.0GHz
- RAM: 16 GB DDR4 with 2667MHz speed
- Main drive: NVMe KINGSTON SKC3000 with 6GB/s max R/W speed
- GPU: NVidia GTX 1060 with 6GB dedicated vRAM
- OS: Windows
My friend's laptop specs:
- CPU: AMD Ryzen 7 3750H
- RAM: 8GB DDR4 with 2400MHz speed
- Main drive: Micron_2200V_MTFDHBA512TCK
- GPU: NVidia GTX 1650 4GB dedicated vRAM